forked from bartvdbraak/blender
Style cleanups here
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@ -394,23 +394,31 @@ int insert_vert_fcurve(FCurve *fcu, float x, float y, short flag)
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beztr.vec[2][0] = x + 1.0f;
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beztr.vec[2][1] = y;
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beztr.f1 = beztr.f2 = beztr.f3 = SELECT;
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/* set default handle types and interpolation mode */
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if (flag & INSERTKEY_NO_USERPREF) {
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/* for Py-API, we want scripts to have predictable behaviour,
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* hence the option to not depend on the userpref defaults
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*/
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beztr.h1 = beztr.h2 = HD_AUTO_ANIM;
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beztr.ipo = BEZT_IPO_BEZ;
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}
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else {
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/* for UI usage - defaults should come from the */
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beztr.h1 = beztr.h2 = U.keyhandles_new; /* use default handle type here */
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//BEZKEYTYPE(&beztr)= scene->keytype; /* default keyframe type */
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/* use default interpolation mode, with exceptions for int/discrete values */
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beztr.ipo = U.ipo_new;
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}
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if (fcu->flag & FCURVE_DISCRETE_VALUES)
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/* interpolation type used is constrained by the type of values the curve can take */
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if (fcu->flag & FCURVE_DISCRETE_VALUES) {
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beztr.ipo = BEZT_IPO_CONST;
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else if (beztr.ipo == BEZT_IPO_BEZ && (fcu->flag & FCURVE_INT_VALUES))
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}
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else if ((beztr.ipo == BEZT_IPO_BEZ) && (fcu->flag & FCURVE_INT_VALUES)) {
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beztr.ipo = BEZT_IPO_LIN;
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}
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/* add temp beztriple to keyframes */
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a = insert_bezt_fcurve(fcu, &beztr, flag);
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