forked from bartvdbraak/blender
fix [#32604] Loop select broken with Clipped view and wireframe
This commit is contained in:
parent
5e433927b5
commit
f169643d46
@ -487,7 +487,6 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int
|
||||
vec[0] = eed->v1->co[0] + labda * (eed->v2->co[0] - eed->v1->co[0]);
|
||||
vec[1] = eed->v1->co[1] + labda * (eed->v2->co[1] - eed->v1->co[1]);
|
||||
vec[2] = eed->v1->co[2] + labda * (eed->v2->co[2] - eed->v1->co[2]);
|
||||
mul_m4_v3(data->vc.obedit->obmat, vec);
|
||||
|
||||
if (ED_view3d_clipping_test(data->vc.rv3d, vec, TRUE) == 0) {
|
||||
data->dist = distance;
|
||||
@ -531,7 +530,7 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, int *dist)
|
||||
data.closest = NULL;
|
||||
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
|
||||
|
||||
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, 2);
|
||||
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, V3D_CLIP_TEST_REGION);
|
||||
|
||||
*dist = data.dist;
|
||||
return data.closest;
|
||||
|
Loading…
Reference in New Issue
Block a user