fix [#32604] Loop select broken with Clipped view and wireframe

This commit is contained in:
Campbell Barton 2012-09-20 03:45:18 +00:00
parent 5e433927b5
commit f169643d46

@ -487,7 +487,6 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int
vec[0] = eed->v1->co[0] + labda * (eed->v2->co[0] - eed->v1->co[0]);
vec[1] = eed->v1->co[1] + labda * (eed->v2->co[1] - eed->v1->co[1]);
vec[2] = eed->v1->co[2] + labda * (eed->v2->co[2] - eed->v1->co[2]);
mul_m4_v3(data->vc.obedit->obmat, vec);
if (ED_view3d_clipping_test(data->vc.rv3d, vec, TRUE) == 0) {
data->dist = distance;
@ -531,7 +530,7 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, int *dist)
data.closest = NULL;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, 2);
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, V3D_CLIP_TEST_REGION);
*dist = data.dist;
return data.closest;