forked from bartvdbraak/blender
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
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@ -1946,7 +1946,7 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
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/* much like facesel_face_pick()*/
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/* returns 0 if not found, otherwise 1 */
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static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, short rect)
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static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, int size)
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{
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ViewContext vc;
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view3d_set_viewcontext(C, &vc);
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@ -1954,12 +1954,12 @@ static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], un
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if (!me || me->totvert==0)
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return 0;
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if (rect) {
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if (size > 0) {
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/* sample rect to increase changes of selecting, so that when clicking
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on an face in the backbuf, we can still select a vert */
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int dist;
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*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totvert+1, &dist,0,NULL, NULL);
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*index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert+1, &dist,0,NULL, NULL);
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}
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else {
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/* sample only on the exact position */
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@ -1981,7 +1981,8 @@ static int mouse_weight_paint_vertex_select(bContext *C, const int mval[2], shor
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Mesh* me= obact->data; /* already checked for NULL */
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unsigned int index = 0;
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MVert *mv;
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if(vertsel_vert_pick(C, me, mval, &index, 1)) {
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if(vertsel_vert_pick(C, me, mval, &index, 50)) {
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mv = me->mvert+index;
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if(extend) {
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mv->flag ^= SELECT;
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