Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation

This commit is contained in:
Benjy Cook 2011-08-11 16:46:27 +00:00
parent 05b7ccb736
commit f1a8c26aa3
3 changed files with 94 additions and 39 deletions

@ -105,64 +105,75 @@ class dataPoint:
self.u = u self.u = u
def autoloop_anim(): def crossCorrelationMatch(curvesA, curvesB, margin):
context = bpy.context dataA = []
obj = context.active_object dataB = []
fcurves = [x for x in obj.animation_data.action.fcurves if x.select] end = len(curvesA[0].keyframe_points)
data = []
end = len(fcurves[0].keyframe_points)
for i in range(1, end): for i in range(1, end):
vec = [] vec = []
for fcurve in fcurves: for fcurve in curvesA:
vec.append(fcurve.evaluate(i)) vec.append(fcurve.evaluate(i))
data.append(NdVector(vec)) dataA.append(NdVector(vec))
vec = []
for fcurve in curvesB:
vec.append(fcurve.evaluate(i))
dataB.append(NdVector(vec))
def comp(a, b): def comp(a, b):
return a * b return a * b
N = len(data) N = len(dataA)
Rxy = [0.0] * N Rxy = [0.0] * N
for i in range(N): for i in range(N):
for j in range(i, min(i + N, N)): for j in range(i, min(i + N, N)):
Rxy[i] += comp(data[j], data[j - i]) Rxy[i] += comp(dataA[j], dataB[j - i])
for j in range(i): for j in range(i):
Rxy[i] += comp(data[j], data[j - i + N]) Rxy[i] += comp(dataA[j], dataB[j - i + N])
Rxy[i] /= float(N) Rxy[i] /= float(N)
def bestLocalMaximum(Rxy): def bestLocalMaximum(Rxy):
Rxyd = [Rxy[i] - Rxy[i - 1] for i in range(1, len(Rxy))] Rxyd = [Rxy[i] - Rxy[i - 1] for i in range(1, len(Rxy))]
maxs = [] maxs = []
for i in range(1, len(Rxyd) - 1): for i in range(1, len(Rxyd) - 1):
a = Rxyd[i - 1] a = Rxyd[i - 1]
b = Rxyd[i] b = Rxyd[i]
print(a, b)
#sign change (zerocrossing) at point i, denoting max point (only) #sign change (zerocrossing) at point i, denoting max point (only)
if (a >= 0 and b < 0) or (a < 0 and b >= 0): if (a >= 0 and b < 0) or (a < 0 and b >= 0):
maxs.append((i, max(Rxy[i], Rxy[i - 1]))) maxs.append((i, max(Rxy[i], Rxy[i - 1])))
return max(maxs, key=lambda x: x[1])[0] return [x[0] for x in maxs]
flm = bestLocalMaximum(Rxy[0:int(len(Rxy))]) #~ return max(maxs, key=lambda x: x[1])[0]
flms = bestLocalMaximum(Rxy[0:int(len(Rxy))])
ss = []
for flm in flms:
diff = []
diff = [] for i in range(len(dataA) - flm):
diff.append((dataA[i] - dataB[i + flm]).lengthSq)
for i in range(len(data) - flm): def lowerErrorSlice(diff, e):
diff.append((data[i] - data[i + flm]).lengthSq) #index, error at index
bestSlice = (0, 100000)
for i in range(e, len(diff) - e):
errorSlice = sum(diff[i - e:i + e + 1])
if errorSlice < bestSlice[1]:
bestSlice = (i, errorSlice, flm)
return bestSlice
s = lowerErrorSlice(diff, margin)
ss.append(s)
def lowerErrorSlice(diff, e): ss.sort(key = lambda x: x[1])
#index, error at index return ss[0][2], ss[0][0], dataA
bestSlice = (0, 100000)
for i in range(e, len(diff) - e):
errorSlice = sum(diff[i - e:i + e + 1])
if errorSlice < bestSlice[1]:
bestSlice = (i, errorSlice)
return bestSlice[0]
margin = 2 def autoloop_anim():
context = bpy.context
obj = context.active_object
fcurves = [x for x in obj.animation_data.action.fcurves if x.select]
s = lowerErrorSlice(diff, margin) margin = 10
print(flm, s) flm, s, data = crossCorrelationMatch(fcurves, fcurves, margin)
loop = data[s:s + flm + margin] loop = data[s:s + flm + margin]
#find *all* loops, s:s+flm, s+flm:s+2flm, etc... #find *all* loops, s:s+flm, s+flm:s+2flm, etc...
@ -824,3 +835,18 @@ def anim_stitch(context, enduser_obj):
pt.handle_left.y-=offset[i] pt.handle_left.y-=offset[i]
pt.handle_right.y-=offset[i] pt.handle_right.y-=offset[i]
def guess_anim_stitch(context, enduser_obj):
stitch_settings = enduser_obj.data.stitch_settings
action_1 = stitch_settings.first_action
action_2 = stitch_settings.second_action
TrackNamesA = enduser_obj.data.mocapNLATracks[action_1]
TrackNamesB = enduser_obj.data.mocapNLATracks[action_2]
mocapA = bpy.data.actions[TrackNamesA.base_track]
mocapB = bpy.data.actions[TrackNamesB.base_track]
curvesA = mocapA.fcurves
curvesB = mocapB.fcurves
flm, s, data = crossCorrelationMatch(curvesA, curvesB, 10)
print(flm,s)
enduser_obj.data.stitch_settings.blend_frame = flm
enduser_obj.data.stitch_settings.second_offset = s

@ -305,6 +305,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame
def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene): def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
bpy.ops.object.select_name(name=enduser_obj.name, extend=False)
end_bones = enduser_obj.pose.bones end_bones = enduser_obj.pose.bones
for pose_bone in end_bones: for pose_bone in end_bones:
ik_constraint = hasIKConstraint(pose_bone) ik_constraint = hasIKConstraint(pose_bone)
@ -313,9 +314,12 @@ def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
# set constraint target to corresponding empty if targetless, # set constraint target to corresponding empty if targetless,
# if not, keyframe current target to corresponding empty # if not, keyframe current target to corresponding empty
perf_bone = pose_bone.bone.reverseMap[-1].name perf_bone = pose_bone.bone.reverseMap[-1].name
bpy.ops.object.mode_set(mode='EDIT')
orgLocTrg = originalLocationTarget(pose_bone, enduser_obj) orgLocTrg = originalLocationTarget(pose_bone, enduser_obj)
bpy.ops.object.mode_set(mode='OBJECT')
if not ik_constraint.target: if not ik_constraint.target:
ik_constraint.target = orgLocTrg ik_constraint.target = enduser_obj
ik_constraint.subtarget = pose_bone.name+"IK"
target = orgLocTrg target = orgLocTrg
# There is a target now # There is a target now
@ -337,6 +341,7 @@ def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
target.keyframe_insert("location") target.keyframe_insert("location")
ik_constraint.mute = False ik_constraint.mute = False
scene.frame_set(s_frame) scene.frame_set(s_frame)
bpy.ops.object.mode_set(mode='OBJECT')
def turnOffIK(enduser_obj): def turnOffIK(enduser_obj):
@ -379,14 +384,17 @@ def restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, str
#create (or return if exists) the related IK empty to the bone #create (or return if exists) the related IK empty to the bone
def originalLocationTarget(end_bone, enduser_obj): def originalLocationTarget(end_bone, enduser_obj):
if not end_bone.name + "Org" in bpy.data.objects: if not end_bone.name + "IK" in enduser_obj.data.bones:
bpy.ops.object.add() newBone = enduser_obj.data.edit_bones.new(end_bone.name + "IK")
empty = bpy.context.active_object newBone.head = end_bone.tail
empty.name = end_bone.name + "Org" newBone.tail = end_bone.tail + Vector((0,0.1,0))
empty.empty_draw_size = 0.1 #~ empty = bpy.context.active_object
empty.parent = enduser_obj #~ empty.name = end_bone.name + "Org"
empty = bpy.data.objects[end_bone.name + "Org"] #~ empty.empty_draw_size = 0.1
return empty #~ empty.parent = enduser_obj
else:
newBone = enduser_obj.pose.bones[end_bone.name + "IK"]
return newBone
#create the specified NLA setup for base animation, constraints and tweak layer. #create the specified NLA setup for base animation, constraints and tweak layer.
@ -530,6 +538,7 @@ def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, root, s_frame, e_frame, scene, enduser_obj_mat) stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, root, s_frame, e_frame, scene, enduser_obj_mat)
if not advanced: if not advanced:
IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene) IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene)
bpy.ops.object.select_name(name=stride_bone.name, extend=False)
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone) restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
if not advanced: if not advanced:

@ -382,6 +382,7 @@ class ExtraToolsPanel(bpy.types.Panel):
layout.prop(settings, "blend_amount") layout.prop(settings, "blend_amount")
layout.prop(settings, "second_offset") layout.prop(settings, "second_offset")
layout.prop_search(settings, "stick_bone", context.active_object.pose, "bones") layout.prop_search(settings, "stick_bone", context.active_object.pose, "bones")
layout.operator('mocap.animstitchguess', text="Guess Settings")
layout.operator('mocap.animstitch', text="Stitch Animations") layout.operator('mocap.animstitch', text="Stitch Animations")
@ -765,6 +766,25 @@ class OBJECT_OT_AnimationStitchingButton(bpy.types.Operator):
return False return False
class OBJECT_OT_GuessAnimationStitchingButton(bpy.types.Operator):
'''Guesses the stitch frame and second offset for animation stitch'''
bl_idname = "mocap.animstitchguess"
bl_label = "Guesses the stitch frame and second offset for animation stitch"
def execute(self, context):
mocap_tools.guess_anim_stitch(context, context.active_object)
return {"FINISHED"}
@classmethod
def poll(cls, context):
activeIsArmature = False
if context.active_object:
activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
if activeIsArmature:
stitch_settings = context.active_object.data.stitch_settings
return (stitch_settings.first_action and stitch_settings.second_action)
return False
def register(): def register():
bpy.utils.register_module(__name__) bpy.utils.register_module(__name__)