forked from bartvdbraak/blender
Bugfix, Campbell irc report; the 'error no camera' didn't halt actual
rendering completely. Making ESC (push window) work confusing or even save images in Anim (and crash).
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@ -1456,6 +1456,7 @@ static void do_render_fields_blur_3d(Render *re)
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/* only check for camera here */
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if(re->scene->camera==NULL) {
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re->error("No camera");
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G.afbreek= 1;
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return;
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}
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