forked from bartvdbraak/blender
UI tweak: user texture datablock chooser for fields and warp modifier,
more consistent with other places.
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parent
4ea8cb2529
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f21043f32e
@ -665,7 +665,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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split = layout.split()
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col = split.column()
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col.label(text="Texture:")
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col.prop(md, "texture", text="")
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col.template_ID(md, "texture", new="texture.new")
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col = split.column()
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col.label(text="Texture Coordinates:")
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@ -61,6 +61,10 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
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split = layout.split(percentage=0.2)
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split.label(text="Shape:")
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split.prop(field, "shape", text="")
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elif field.type == 'TEXTURE':
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split = layout.split(percentage=0.2)
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split.label(text="Texture:")
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split.row().template_ID(field, "texture", new="texture.new")
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split = layout.split()
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@ -103,7 +107,6 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
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elif field.type == 'TEXTURE':
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col = split.column()
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col.prop(field, "strength")
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col.prop(field, "texture", text="")
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col.prop(field, "texture_mode", text="")
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col.prop(field, "texture_nabla")
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