bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b

I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.

Tested in OSX, but it should be working in all OSs.
This commit is contained in:
Dalai Felinto 2011-07-19 01:41:45 +00:00
parent ce0ad0b40b
commit f2e055f4a4

@ -1976,8 +1976,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
frame_type = RAS_FrameSettings::e_frame_scale;
}
aspect_width = blenderscene->gm.xsch;
aspect_height = blenderscene->gm.ysch;
aspect_width = blenderscene->r.xsch*blenderscene->r.xasp;
aspect_height = blenderscene->r.ysch*blenderscene->r.yasp;
}
RAS_FrameSettings frame_settings(