forked from bartvdbraak/blender
removed reload,
BPyRender accedentaly left the scene rather then removing it.
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fd281bec04
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f36fc4fe21
@ -132,8 +132,6 @@ def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
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else:
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else:
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editbone1.tail= VecXFlip(t2)
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editbone1.tail= VecXFlip(t2)
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# Copy roll from 1 bone to another, use the head's location to deciede which side were on.
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# Copy roll from 1 bone to another, use the head's location to deciede which side were on.
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if IS_XMIRROR_SOURCE(editbone1.head):
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if IS_XMIRROR_SOURCE(editbone1.head):
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editbone2.roll= -editbone1.roll
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editbone2.roll= -editbone1.roll
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@ -71,9 +71,8 @@ def imageFromObjectsOrtho(objects, path, width, height, alpha= True):
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render_cam_ob.LocY= 0.5
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render_cam_ob.LocY= 0.5
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render_context.render()
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render_context.render()
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#Render.CloseRenderWindow()
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render_context.saveRenderedImage(path)
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render_context.saveRenderedImage(path)
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# Render.CloseRenderWindow()
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#if not B.sys.exists(PREF_IMAGE_PATH_EXPAND):
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#if not B.sys.exists(PREF_IMAGE_PATH_EXPAND):
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# raise 'Error!!!'
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# raise 'Error!!!'
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@ -86,5 +85,5 @@ def imageFromObjectsOrtho(objects, path, width, height, alpha= True):
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raise 'Error: Could not render or load the image at path "%s"' % path_expand
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raise 'Error: Could not render or load the image at path "%s"' % path_expand
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return
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return
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#scn.makeCurrent()
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scn.makeCurrent()
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#Scene.Unlink(render_scn)
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Scene.Unlink(render_scn)
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@ -23,7 +23,7 @@ to automaticaly do this.
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import Blender
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import Blender
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import BPyRender
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import BPyRender
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reload(BPyRender)
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# reload(BPyRender)
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import BPyMesh
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import BPyMesh
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Vector= Blender.Mathutils.Vector
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Vector= Blender.Mathutils.Vector
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Create= Blender.Draw.Create
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Create= Blender.Draw.Create
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@ -62,7 +62,7 @@ def vcol2image(me, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PREF_IMAGE_BLEED, PREF_USE_
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frnd.uv= f.uv
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frnd.uv= f.uv
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if PREF_USE_NORMAL:
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if PREF_USE_NORMAL:
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for ii, v in enumerate(f.v):
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for ii, v in enumerate(f):
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no= v.no
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no= v.no
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c= frnd.col[ii]
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c= frnd.col[ii]
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c.r= int((no.x+1)*128)-1
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c.r= int((no.x+1)*128)-1
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@ -91,8 +91,7 @@ def vcol2image(me, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PREF_IMAGE_BLEED, PREF_USE_
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obs.append(render_ob)
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obs.append(render_ob)
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z_offset += 0.01
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z_offset += 0.01
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render_me.materials= [rnd_mat()]
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render_me.materials= [rnd_mat()]
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