forked from bartvdbraak/blender
Docs: example for writing blend file libraries
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import bpy
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filepath = "//new_library.blend"
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# write selected objects and their data to a blend file
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data_blocks = set(bpy.context.selected_objects)
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bpy.data.libraries.write(filepath, data_blocks)
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# write all meshes starting with a capital letter and
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# set them with fake-user enabled so they aren't lost on re-saving
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data_blocks = {mesh for mesh in bpy.data.meshes if mesh.name[:1].isupper()}
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bpy.data.libraries.write(filepath, data_blocks, fake_user=True)
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# write all materials, textures and node groups to a library
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data_blocks = {*bpy.data.materials, *bpy.data.textures, *bpy.data.node_groups}
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bpy.data.libraries.write(filepath, data_blocks)
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