forked from bartvdbraak/blender
Cleanup: Some else if for attribute code.
This commit is contained in:
parent
7fb96ff00d
commit
f3dd6b8df2
@ -184,8 +184,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
|
||||
}
|
||||
}
|
||||
|
||||
size_t num_distribution = num_triangles;
|
||||
num_distribution += num_lights;
|
||||
size_t num_distribution = num_triangles + num_lights;
|
||||
|
||||
/* emission area */
|
||||
float4 *distribution = dscene->light_distribution.resize(num_distribution + 1);
|
||||
|
@ -236,9 +236,9 @@ bool Scene::need_global_attribute(AttributeStandard std)
|
||||
{
|
||||
if(std == ATTR_STD_UV)
|
||||
return Pass::contains(film->passes, PASS_UV);
|
||||
if(std == ATTR_STD_MOTION_VERTEX_POSITION)
|
||||
else if(std == ATTR_STD_MOTION_VERTEX_POSITION)
|
||||
return need_motion() != MOTION_NONE;
|
||||
if(std == ATTR_STD_MOTION_VERTEX_NORMAL)
|
||||
else if(std == ATTR_STD_MOTION_VERTEX_NORMAL)
|
||||
return need_motion() == MOTION_BLUR;
|
||||
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user