Code cleanup: using defines in texture.c for whether a function returns

intensity, color and/or normal.
Patch provided by Guillermo, thanks!
This commit is contained in:
Ton Roosendaal 2005-11-19 18:24:32 +00:00
parent dfb200d405
commit f439f3a517
2 changed files with 30 additions and 23 deletions

@ -79,6 +79,10 @@ void plugin_getinfo(PluginInfo *);
#define NUMSLI (14<<9)
#define COL (15<<9)
/* return values (bitfield like) for textures (DNA_texture_types.h) */
#define TEX_INT 0
#define TEX_RGB 1
#define TEX_NOR 2
/* *************** API functions ******************** */

@ -314,7 +314,7 @@ static int blend(Tex *tex, float *texvec, TexResult *texres)
BRICONT;
return 0;
return TEX_INT;
}
/* ------------------------------------------------------------------------- */
@ -324,7 +324,7 @@ static int blend(Tex *tex, float *texvec, TexResult *texres)
static int clouds(Tex *tex, float *texvec, TexResult *texres)
{
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
int rv = TEX_INT;
texres->tin = BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
@ -335,7 +335,7 @@ static int clouds(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1], texvec[2] + tex->nabla, tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
tex_normal_derivate(tex, texres);
rv += 2;
rv |= TEX_NOR;
}
if (tex->stype==1) {
@ -346,7 +346,7 @@ static int clouds(Tex *tex, float *texvec, TexResult *texres)
texres->tb = BLI_gTurbulence(tex->noisesize, texvec[1], texvec[2], texvec[0], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
BRICONTRGB;
texres->ta = 1.0;
return (rv+1);
return (rv | TEX_RGB);
}
BRICONT;
@ -419,7 +419,7 @@ static float wood_int(Tex *tex, float x, float y, float z)
static int wood(Tex *tex, float *texvec, TexResult *texres)
{
int rv=TEX_INT; /* return value, int:0, col:1, nor:2, everything:3 */
int rv=TEX_INT;
texres->tin = wood_int(tex, texvec[0], texvec[1], texvec[2]);
if (texres->nor!=NULL) {
@ -429,7 +429,7 @@ static int wood(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = wood_int(tex, texvec[0], texvec[1], texvec[2] + tex->nabla);
tex_normal_derivate(tex, texres);
rv = TEX_NOR;
rv |= TEX_NOR;
}
BRICONT;
@ -470,7 +470,7 @@ static float marble_int(Tex *tex, float x, float y, float z)
static int marble(Tex *tex, float *texvec, TexResult *texres)
{
int rv=TEX_INT; /* return value, int:0, col:1, nor:2, everything:3 */
int rv=TEX_INT;
texres->tin = marble_int(tex, texvec[0], texvec[1], texvec[2]);
@ -482,7 +482,7 @@ static int marble(Tex *tex, float *texvec, TexResult *texres)
tex_normal_derivate(tex, texres);
rv = TEX_NOR;
rv |= TEX_NOR;
}
BRICONT;
@ -562,7 +562,7 @@ static int magic(Tex *tex, float *texvec, TexResult *texres)
BRICONTRGB;
texres->ta= 1.0;
return 1;
return TEX_RGB;
}
/* ------------------------------------------------------------------------- */
@ -572,11 +572,14 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres)
{
float b2, ofs;
/* Special case: same value than TEX_INT but no same meaning because
when using colour band it uses tex_normal_derivate(). So it's
on purpose that texres->tin is only computed if textes->nor[] is too */
if(texres->nor == NULL) return 0;
texres->tin=b2= BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
ofs= tex->turbul/200.0;
texres->tin=b2= BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
if(tex->stype) ofs*=(b2*b2);
texres->nor[0] = BLI_gNoise(tex->noisesize, texvec[0]+ofs, texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
texres->nor[1] = BLI_gNoise(tex->noisesize, texvec[0], texvec[1]+ofs, texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
@ -590,7 +593,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2]= -texres->nor[2];
}
return 2;
return TEX_NOR;
}
/* ------------------------------------------------------------------------- */
@ -598,7 +601,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres)
static float mg_mFractalOrfBmTex(Tex *tex, float *texvec, TexResult *texres)
{
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
int rv = TEX_INT;
float (*mgravefunc)(float, float, float, float, float, float, int);
if (tex->stype==TEX_MFRACTAL)
@ -617,7 +620,7 @@ static float mg_mFractalOrfBmTex(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = tex->ns_outscale*mgravefunc(texvec[0], texvec[1], texvec[2] + offs, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
tex_normal_derivate(tex, texres);
rv += 2;
rv |= TEX_NOR;
}
BRICONT;
@ -628,7 +631,7 @@ static float mg_mFractalOrfBmTex(Tex *tex, float *texvec, TexResult *texres)
static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec, TexResult *texres)
{
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
int rv = TEX_INT;
float (*mgravefunc)(float, float, float, float, float, float, float, float, int);
if (tex->stype==TEX_RIDGEDMF)
@ -647,7 +650,7 @@ static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = tex->ns_outscale*mgravefunc(texvec[0], texvec[1], texvec[2] + offs, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
tex_normal_derivate(tex, texres);
rv += 2;
rv |= TEX_NOR;
}
BRICONT;
@ -659,7 +662,7 @@ static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec, TexResult *texres)
static float mg_HTerrainTex(Tex *tex, float *texvec, TexResult *texres)
{
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
int rv = TEX_INT;
texres->tin = tex->ns_outscale*mg_HeteroTerrain(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
@ -672,7 +675,7 @@ static float mg_HTerrainTex(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = tex->ns_outscale*mg_HeteroTerrain(texvec[0], texvec[1], texvec[2] + offs, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
tex_normal_derivate(tex, texres);
rv += 2;
rv |= TEX_NOR;
}
BRICONT;
@ -684,7 +687,7 @@ static float mg_HTerrainTex(Tex *tex, float *texvec, TexResult *texres)
static float mg_distNoiseTex(Tex *tex, float *texvec, TexResult *texres)
{
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
int rv = TEX_INT;
texres->tin = mg_VLNoise(texvec[0], texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
@ -697,7 +700,7 @@ static float mg_distNoiseTex(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = mg_VLNoise(texvec[0], texvec[1], texvec[2] + offs, tex->dist_amount, tex->noisebasis, tex->noisebasis2);
tex_normal_derivate(tex, texres);
rv += 2;
rv |= TEX_NOR;
}
BRICONT;
@ -713,7 +716,7 @@ static float mg_distNoiseTex(Tex *tex, float *texvec, TexResult *texres)
static float voronoiTex(Tex *tex, float *texvec, TexResult *texres)
{
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
int rv = TEX_INT;
float da[4], pa[12]; /* distance and point coordinate arrays of 4 nearest neighbours */
float aw1 = fabs(tex->vn_w1);
float aw2 = fabs(tex->vn_w2);
@ -770,13 +773,13 @@ static float voronoiTex(Tex *tex, float *texvec, TexResult *texres)
texres->nor[2] = sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
tex_normal_derivate(tex, texres);
rv += 2;
rv |= TEX_NOR;
}
if (tex->vn_coltype) {
BRICONTRGB;
texres->ta = 1.0;
return (rv+1);
return (rv | TEX_RGB);
}
BRICONT;
@ -806,7 +809,7 @@ static int texnoise(Tex *tex, TexResult *texres)
texres->tin= ((float)val)/div;;
BRICONT;
return 0;
return TEX_INT;
}
/* ------------------------------------------------------------------------- */