* Use new Pressure Size Icons, old ones were still defined in the py file.
This commit is contained in:
Thomas Dinges 2009-09-07 11:59:05 +00:00
parent fcf1040473
commit f4f51efa51

@ -333,12 +333,12 @@ class VIEW3D_PT_tools_brush(PaintPanel):
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "size_pressure", toggle=True, text="")
if brush.sculpt_tool != 'GRAB':
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "strength_pressure", text="")
col = layout.column()
@ -367,11 +367,11 @@ class VIEW3D_PT_tools_brush(PaintPanel):
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "size_pressure", toggle=True, text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "strength_pressure", toggle=True, text="")
col.itemR(brush, "blend")
@ -383,11 +383,11 @@ class VIEW3D_PT_tools_brush(PaintPanel):
col = layout.column()
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "size_pressure", toggle=True, text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "strength_pressure", toggle=True, text="")
# Vertex Paint Mode #
@ -397,11 +397,11 @@ class VIEW3D_PT_tools_brush(PaintPanel):
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "size_pressure", toggle=True, text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "strength_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
__label__ = "Stroke"
@ -443,7 +443,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel):
row.active = brush.space
row.itemR(brush, "spacing", text="Distance", slider=True)
if texture_paint:
row.itemR(brush, "spacing_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row.itemR(brush, "spacing_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel):
__label__ = "Curve"
@ -573,8 +573,7 @@ class VIEW3D_PT_tools_texturepaint(View3DPanel):
col = split.column()
col.active = (ipaint.use_normal_falloff and use_projection)
col.itemR(ipaint, "normal_angle", text="")
split = layout.split(percentage=0.7)
col = split.column(align=False)
@ -584,8 +583,7 @@ class VIEW3D_PT_tools_texturepaint(View3DPanel):
col = split.column(align=False)
col.active = (use_projection and ipaint.use_stencil_layer)
col.itemR(ipaint, "invert_stencil", text="Inv")
col = layout.column()
sub = col.column()
sub.active = (settings.tool == 'CLONE')