forked from bartvdbraak/blender
Fix: add radius attribute in simulation modifier
This is necessary to not make it crash immediatly after recent changes.
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@ -114,6 +114,10 @@ static PointCloud *modifyPointCloud(ModifierData *md,
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CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT, "Radius"));
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CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT, "Radius"));
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memcpy(pointcloud->co, positions, sizeof(float3) * state->tot_particles);
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memcpy(pointcloud->co, positions, sizeof(float3) * state->tot_particles);
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CustomData_add_layer_named(
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&pointcloud->pdata, CD_PROP_FLOAT, CD_CALLOC, NULL, state->tot_particles, "Radius");
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BKE_pointcloud_update_customdata_pointers(pointcloud);
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for (int i = 0; i < state->tot_particles; i++) {
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for (int i = 0; i < state->tot_particles; i++) {
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pointcloud->radius[i] = radii[i];
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pointcloud->radius[i] = radii[i];
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}
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}
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