forked from bartvdbraak/blender
workaround [#24958] Cloth pinning not working
detailed explanation as to why this is needed in report.
This commit is contained in:
parent
f801b2bcba
commit
f5f332892c
@ -447,6 +447,11 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
|
||||
return dm;
|
||||
}
|
||||
|
||||
/* XXX, workaround for bug [#24958], see report for more info */
|
||||
if(CustomData_has_layer(&dm->vertData, CD_MDEFORMVERT) && !CustomData_has_layer(&result->vertData, CD_MDEFORMVERT)) {
|
||||
DM_add_vert_layer(result, CD_MDEFORMVERT, CD_DUPLICATE, dm->getVertDataArray(dm, CD_MDEFORMVERT));
|
||||
}
|
||||
|
||||
if(clmd->sim_parms->reset
|
||||
|| (framenr == (startframe - clmd->sim_parms->preroll) && clmd->sim_parms->preroll != 0)
|
||||
|| (clmd->clothObject && result->getNumVerts(result) != clmd->clothObject->numverts))
|
||||
|
Loading…
Reference in New Issue
Block a user