forked from bartvdbraak/blender
fix for a problem with setUV2 reported by cthames on blenderartist
http://blenderartists.org/forum/showpost.php?p=1369757&postcount=35 there was an undocumented second arg but may as well allow a single vector arg like setUV()
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@ -435,9 +435,10 @@ PyObject* KX_VertexProxy::PyGetUV2()
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PyObject* KX_VertexProxy::PySetUV2(PyObject* args)
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{
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MT_Point2 vec;
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unsigned int unit=0;
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unsigned int unit= RAS_TexVert::SECOND_UV;
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PyObject* list= NULL;
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if(!PyArg_ParseTuple(args, "Oi:setUV2", &list, &unit))
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if(!PyArg_ParseTuple(args, "O|i:setUV2", &list, &unit))
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return NULL;
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if (!PyVecTo(list, vec))
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@ -86,11 +86,13 @@ class KX_VertexProxy(SCA_IObject):
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@rtype: list [u, v]
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@return: this vertexes UV (texture) coordinates.
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"""
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def setUV2(uv):
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def setUV2(uv, unit):
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"""
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Sets the 2nd UV (texture) coordinates of this vertex.
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@type uv: list [u, v]
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@param unit: optional argument, FLAT==1, SECOND_UV==2, defaults to SECOND_UV
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@param unit: int
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"""
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def getRGBA():
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"""
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