forked from bartvdbraak/blender
UV layout
- set the width of the line to be 1 pixel - add the object name onto the blendfile name.
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@ -106,7 +106,7 @@ class ExportUVLayout(bpy.types.Operator):
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else:
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else:
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uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
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uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
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fw('<polygon %s fill-opacity="0.5" stroke="black" stroke-width="1" \n' % fill_settings[faces[i].material_index])
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fw('<polygon %s fill-opacity="0.5" stroke="black" stroke-width="1px" \n' % fill_settings[faces[i].material_index])
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fw(' points="')
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fw(' points="')
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for j, uv in enumerate(uvs):
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for j, uv in enumerate(uvs):
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@ -130,7 +130,7 @@ class ExportUVLayout(bpy.types.Operator):
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bpy.types.register(ExportUVLayout)
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bpy.types.register(ExportUVLayout)
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def menu_func(self, context):
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def menu_func(self, context):
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default_path = bpy.data.filename.replace(".blend", ".svg")
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default_path = bpy.data.filename.replace(".blend", "_%s.svg" % bpy.utils.clean_name(getattr(context.object, "name", "none")))
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self.layout.operator(ExportUVLayout.bl_idname).path = default_path
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self.layout.operator(ExportUVLayout.bl_idname).path = default_path
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bpy.types.IMAGE_MT_uvs.append(menu_func)
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bpy.types.IMAGE_MT_uvs.append(menu_func)
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