Fix [#33239] Cycles OSL : Environment Texture Rotation Incorrect:

* Projection mappings were not implemented yet.
This commit is contained in:
Thomas Dinges 2012-11-20 14:18:56 +00:00
parent ebaf1306b8
commit f92359cc29
2 changed files with 32 additions and 1 deletions

@ -19,14 +19,44 @@
#include "stdosl.h"
#include "node_color.h"
vector environment_texture_direction_to_equirectangular(vector dir) {
float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
return vector(u, v, 0.0);
}
vector environment_texture_direction_to_mirrorball(vector dir) {
dir[1] -= 1.0;
float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
if(div > 0.0)
dir /= div;
float u = 0.5*(dir[0] + 1.0);
float v = 0.5*(dir[2] + 1.0);
return vector(u, v, 0.0);
}
shader node_environment_texture(
vector Vector = P,
string filename = "",
string projection = "Equirectangular",
string color_space = "sRGB",
output color Color = color(0.0, 0.0, 0.0),
output float Alpha = 1.0)
{
Color = (color)environment(filename, Vector, "alpha", Alpha);
vector Vec = normalize(Vector);
if (projection == "Equirectangular") {
Vec = environment_texture_direction_to_equirectangular(Vec);
}
else {
Vec = environment_texture_direction_to_mirrorball(Vec);
}
Color = (color)texture(filename, Vec[0], 1.0 - Vec[1], "wrap", "periodic", "alpha", Alpha);
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);

@ -329,6 +329,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
void EnvironmentTextureNode::compile(OSLCompiler& compiler)
{
compiler.parameter("filename", filename.c_str());
compiler.parameter("projection", projection);
if(is_float || color_space != "Color")
compiler.parameter("color_space", "Linear");
else