forked from bartvdbraak/blender
Fix [#33239] Cycles OSL : Environment Texture Rotation Incorrect:
* Projection mappings were not implemented yet.
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@ -19,14 +19,44 @@
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#include "stdosl.h"
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#include "node_color.h"
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vector environment_texture_direction_to_equirectangular(vector dir) {
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float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
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float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
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return vector(u, v, 0.0);
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}
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vector environment_texture_direction_to_mirrorball(vector dir) {
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dir[1] -= 1.0;
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float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
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if(div > 0.0)
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dir /= div;
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float u = 0.5*(dir[0] + 1.0);
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float v = 0.5*(dir[2] + 1.0);
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return vector(u, v, 0.0);
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}
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shader node_environment_texture(
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vector Vector = P,
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string filename = "",
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string projection = "Equirectangular",
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string color_space = "sRGB",
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output color Color = color(0.0, 0.0, 0.0),
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output float Alpha = 1.0)
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{
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Color = (color)environment(filename, Vector, "alpha", Alpha);
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vector Vec = normalize(Vector);
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if (projection == "Equirectangular") {
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Vec = environment_texture_direction_to_equirectangular(Vec);
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}
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else {
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Vec = environment_texture_direction_to_mirrorball(Vec);
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}
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Color = (color)texture(filename, Vec[0], 1.0 - Vec[1], "wrap", "periodic", "alpha", Alpha);
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if (color_space == "sRGB")
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Color = color_srgb_to_scene_linear(Color);
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@ -329,6 +329,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
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void EnvironmentTextureNode::compile(OSLCompiler& compiler)
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{
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compiler.parameter("filename", filename.c_str());
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compiler.parameter("projection", projection);
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if(is_float || color_space != "Color")
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compiler.parameter("color_space", "Linear");
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else
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