forked from bartvdbraak/blender
Fix #35063: GLSL texture node Value output was not outputting alpha.
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@ -753,7 +753,7 @@ void texture_wood_sin(vec3 vec, out float value, out vec4 color, out vec3 normal
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void texture_image(vec3 vec, sampler2D ima, out float value, out vec4 color, out vec3 normal)
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{
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color = texture2D(ima, (vec.xy + vec2(1.0, 1.0))*0.5);
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value = 1.0;
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value = color.a;
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normal.x = 2.0*(color.r - 0.5);
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normal.y = 2.0*(0.5 - color.g);
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