Code cleanup: Use new SQUARE() macro to get squared distance threshold

This commit is contained in:
Sergey Sharybin 2014-10-13 17:47:36 +02:00
parent cf38b933f3
commit fa021e3a44

@ -583,7 +583,7 @@ static bool spline_under_mouse_get(const bContext *C,
/* TODO(sergey): Chech whether tessellated spline point is closer
* to the mouse than the spline center.
*/
if (closest_dist_squared < 32.0f * 32.0f && closest_spline != NULL) {
if (closest_dist_squared < SQUARE(32.0f) && closest_spline != NULL) {
*mask_layer_r = closest_layer;
*mask_spline_r = closest_spline;
return true;