forked from bartvdbraak/blender
Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/
It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it. For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need. Thanks Campbell Barton for reporting.
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@ -144,8 +144,6 @@ endif
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@echo "----> Copy python infrastructure"
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@[ ! -d scripts ] || cp -r scripts $(CONFDIR)/scripts
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@[ ! -d $(CONFDIR)/scripts ] || rm -fr $(CONFDIR)/scripts/CVS
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@[ ! -d bpydata ] || cp -r bpydata $(CONFDIR)/bpydata
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@[ ! -d $(CONFDIR)/bpydata ] || rm -fr $(CONFDIR)/bpydata/CVS
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ifeq ($(OS),darwin)
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@echo "----> Move .blender to .app/Contents/MacOS/"
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@ -1,10 +1,6 @@
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This folder is for automatically saved scripts configuration data.
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This data is loaded when Blender starts and saved whenever a .blend file is
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saved.
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To use this feature scripts just need to set a Blender.Registry key with the
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extension ".cfg" (for example, "myscript.cfg").
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To use this feature scripts just need to set a proper Blender.Registry key.
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Please check the API Reference doc or the documentation for the
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"Scripts Config Editor" script with the Help menu-> "Scripts Help Browser"
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script in Blender.
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To know more, check the API Reference doc (specifically the API_related and
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Registry parts) and the documentation for the "Scripts Config Editor" script.
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@ -265,11 +265,13 @@ Section "Blender-VERSION (required)" SecCopyUI
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File DISTDIR\.blender\scripts\bvh_export.py
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File DISTDIR\.blender\scripts\bvh_import.py
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File DISTDIR\.blender\scripts\clean_mesh.py
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File DISTDIR\.blender\scripts\config.py
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File DISTDIR\.blender\scripts\DirectX8Exporter.py
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File DISTDIR\.blender\scripts\DirectXExporter.py
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File DISTDIR\.blender\scripts\disp_paint.py
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File DISTDIR\.blender\scripts\doc_browser.py
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File DISTDIR\.blender\scripts\fixfromarmature.py
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File DISTDIR\.blender\scripts\help_browser.py
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File DISTDIR\.blender\scripts\help_getting_started.py
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File DISTDIR\.blender\scripts\help_manual.py
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File DISTDIR\.blender\scripts\help_py_reference.py
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@ -284,12 +286,6 @@ Section "Blender-VERSION (required)" SecCopyUI
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File DISTDIR\.blender\scripts\knife.py
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File DISTDIR\.blender\scripts\lightwave_export.py
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File DISTDIR\.blender\scripts\lightwave_import.py
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File DISTDIR\.blender\scripts\mod_ai2obj.py
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File DISTDIR\.blender\scripts\mod_blender.py
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File DISTDIR\.blender\scripts\mod_eps2obj.py
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File DISTDIR\.blender\scripts\mod_gimp2obj.py
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File DISTDIR\.blender\scripts\mod_meshtools.py
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File DISTDIR\.blender\scripts\mod_svg2obj.py
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File DISTDIR\.blender\scripts\nendo_export.py
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File DISTDIR\.blender\scripts\nendo_import.py
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File DISTDIR\.blender\scripts\obdatacopier.py
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@ -304,6 +300,7 @@ Section "Blender-VERSION (required)" SecCopyUI
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File DISTDIR\.blender\scripts\raw_import.py
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File DISTDIR\.blender\scripts\renameobjectbyblock.py
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File DISTDIR\.blender\scripts\rvk1_torvk2.py
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File DISTDIR\.blender\scripts\save_theme.py
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File DISTDIR\.blender\scripts\sel_same.py
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File DISTDIR\.blender\scripts\skin.py
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File DISTDIR\.blender\scripts\slp_import.py
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@ -311,16 +308,27 @@ Section "Blender-VERSION (required)" SecCopyUI
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File DISTDIR\.blender\scripts\tex2uvbaker.py
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File DISTDIR\.blender\scripts\truespace_export.py
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File DISTDIR\.blender\scripts\truespace_import.py
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File DISTDIR\.blender\scripts\unweld044.py
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File DISTDIR\.blender\scripts\unweld.py
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File DISTDIR\.blender\scripts\uv_export.py
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File DISTDIR\.blender\scripts\UVpaint05.py
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File DISTDIR\.blender\scripts\videoscape_export.py
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File DISTDIR\.blender\scripts\vrml97_export.py
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File DISTDIR\.blender\scripts\wings_export.py
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File DISTDIR\.blender\scripts\wings_import.py
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File DISTDIR\.blender\scripts\wrl2export.py
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SetOutPath $BLENDERHOME\.blender\bpydata
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File DISTDIR\.blender\bpydata\readme.txt
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File DISTDIR\.blender\bpydata\KUlang.txt
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SetOutPath $BLENDERHOME\.blender\scripts\bpymodules
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File DISTDIR\.blender\scripts\bpymodules\ai2obj.py
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File DISTDIR\.blender\scripts\bpymodules\BPyBlender.py
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File DISTDIR\.blender\scripts\bpymodules\BPyRegistry.py
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File DISTDIR\.blender\scripts\bpymodules\eps2obj.py
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File DISTDIR\.blender\scripts\bpymodules\gimp2obj.py
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File DISTDIR\.blender\scripts\bpymodules\meshtools.py
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File DISTDIR\.blender\scripts\bpymodules\svg2obj.py
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SetOutPath $BLENDERHOME\.blender\scripts\bpydata
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File DISTDIR\.blender\scripts\bpydata\readme.txt
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File DISTDIR\.blender\scripts\bpydata\KUlang.txt
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SetOutPath $BLENDERHOME\.blender\scripts\bpydata\config
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File DISTDIR\.blender\scripts\bpydata\config\readme.txt
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; Additional Languages files
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SetOutPath $BLENDERHOME\.blender
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@ -424,7 +432,9 @@ Section "Uninstall"
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; remove directories used.
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RMDir /r $INSTDIR\.blender\locale
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RMDir /r $INSTDIR\.blender\scripts
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RMDir /r $INSTDIR\.blender\bpydata
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RMDir /r $INSTDIR\.blender\scripts\bpydata
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RMDir /r $INSTDIR\.blender\scripts\bpydata\config
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RMDir /r $INSTDIR\.blender\scripts\bpymodules
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RMDir $INSTDIR\.blender
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RMDir "$SMPROGRAMS\Blender Foundation\Blender"
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RMDir "$SMPROGRAMS\Blender Foundation"
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@ -244,8 +244,12 @@ Section "Blender-VERSION (required)" SecCopyUI
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SetOutPath $BLENDERHOME\.blender\scripts
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[SCRIPTCONTS]
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SetOutPath $BLENDERHOME\.blender\bpydata
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[BPYCONTS]
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SetOutPath $BLENDERHOME\.blender\scripts\bpymodules
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[SCRIPTMODCONTS]
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SetOutPath $BLENDERHOME\.blender\scripts\bpydata
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[SCRIPTDATACONTS]
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SetOutPath $BLENDERHOME\.blender\scripts\bpydata\config
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[SCRIPTDATACFGCONTS]
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; Language files
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[LANGUAGECONTS]
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@ -306,7 +310,9 @@ Section "Uninstall"
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; remove directories used.
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RMDir /r $INSTDIR\.blender\locale
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RMDir /r $INSTDIR\.blender\scripts
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RMDir /r $INSTDIR\.blender\bpydata
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RMDir /r $INSTDIR\.blender\scripts\bpymodules
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RMDir /r $INSTDIR\.blender\scripts\bpydata
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RMDir /r $INSTDIR\.blender\scripts\bpydata\config
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RMDir $INSTDIR\.blender
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RMDir "$SMPROGRAMS\Blender Foundation\Blender"
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RMDir "$SMPROGRAMS\Blender Foundation"
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@ -157,7 +157,12 @@ def GetRawFromObject(name):
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def PutRaw(nmesh, name = None, recalc_normals = 1, store_edges = 0):
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"""
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Put an NMesh object back in Blender.
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Put a BPython NMesh object as a mesh data object in Blender.
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@note: if there is already a mesh with the given 'name', its contents are
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freed and the new data is put in it. Also, if this mesh is not linked to any
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object, a new object for it is created. Reminder: in Blender an object is
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composed of the base object and linked object data (mesh, metaball, camera,
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etc. etc).
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@type nmesh: NMesh
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@type name: string
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@type recalc_normals: int
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@ -546,8 +551,8 @@ class NMesh:
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def update(recalc_normals = 0, store_edges = 0, vertex_shade = 0):
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"""
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Update the mesh in Blender. The changes made are put back to the mesh in
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Blender, if available, or put in a newly created mesh object if this NMesh
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wasn't already linked to one.
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Blender, if available, or put in a newly created mesh if this NMesh wasn't
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already linked to one.
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@type recalc_normals: int (bool)
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@param recalc_normals: if nonzero the vertex normals are recalculated.
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@type store_edges: int (bool)
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@ -565,6 +570,13 @@ class NMesh:
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programmers should leave EditMode B{before} getting a mesh, or changes
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made to the editmesh in Blender may not be visible to your script
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(check the example at the top of NMesh module doc).
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@warn: unlike the L{PutRaw} function, this method doesn't check validity of
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vertex, face and material lists, because it is meant to be as fast as
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possible (and already performs many tasks). So programmers should make
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sure they only feed proper data to the nmesh -- a good general
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recommendation, of course. It's also trivial to write code to check
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all data before updating, for example by comparing each item's type
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with the actual L{Types}, if you need to.
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@note: this method also redraws the 3d view and -- if 'vertex_shade' is
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nonzero -- the edit buttons window.
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@note: if your mesh disappears after it's updated, try
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@ -52,7 +52,6 @@ ifeq ($(APPLICATION), blender)
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@echo "---> copying .blender/ scripts"
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@cp -R $(NANBLENDERHOME)/bin/.blender $(DIR)/bin/$(APPLICATION).app/Contents/MacOS
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@cp -R $(NANBLENDERHOME)/release/scripts $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/scripts
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@cp -R $(NANBLENDERHOME)/release/bpydata $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/bpydata
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endif
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@echo "---> removing CVS directories and Mac hidden files from distribution"
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@find $(DIR)/bin/$(APPLICATION).app -name CVS -prune -exec rm -rf {} \;
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@ -52,8 +52,6 @@ def appit(target, source, env):
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commands.getoutput(cmd)
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cmd = 'mkdir %s.app/Contents/MacOS/.blender'%target
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commands.getoutput(cmd)
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cmd = 'cp -R release/bpydata %s.app/Contents/MacOS/.blender'%target
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commands.getoutput(cmd)
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cmd = 'cp -R release/scripts %s.app/Contents/MacOS/.blender/'%target
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commands.getoutput(cmd)
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cmd = 'cp -R release/plugins %s.app/Contents/Resources/'%target
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@ -88,8 +86,6 @@ def appit(target, source, env):
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shutil.copy('bin/.blender/.Blanguages', cmd)
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cmd = 'cp -R bin/.blender/locale %s.app/Contents/Resources/'%target
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commands.getoutput(cmd)
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cmd = 'cp -R release/bpydata %s.app/Contents/MacOS/.blender'%target
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commands.getoutput(cmd)
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cmd = 'cp -R release/scripts %s.app/Contents/MacOS/.blender/'%target
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commands.getoutput(cmd)
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cmd = 'cp -R release/plugins %s.app/Contents/Resources/'%target
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os.chdir(startdir)
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if os.path.isdir("dist/.blender/scripts"):
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shutil.rmtree("dist/.blender/scripts")
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if os.path.isdir("dist/.blender/bpydata"):
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shutil.rmtree("dist/.blender/bpydata")
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os.makedirs("dist/.blender/bpydata")
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shutil.copy("release/bpydata/readme.txt", "dist/.blender/bpydata/readme.txt")
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shutil.copy("release/bpydata/KUlang.txt", "dist/.blender/bpydata/KUlang.txt")
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os.chdir("release")
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shutil.copytree("scripts/", "../dist/.blender/scripts")
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# do scripts
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scriptlist = []
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scriptdir = os.listdir(startdir + "\\dist\\.blender\\scripts")
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scriptpath = "%s%s" % (startdir, "\\dist\\.blender\\scripts")
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scriptdir = os.listdir(scriptpath)
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for scriptitem in scriptdir:
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if os.path.isdir(startdir + "\\dist\\.blender\\scripts\\" + scriptitem) == 0:
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scriptlist.append("File " + startdir + "\\dist\\.blender\\scripts\\" + scriptitem)
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scriptfile = "%s\\%s" % (scriptpath, scriptitem)
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if os.path.isdir(scriptfile) == 0:
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scriptlist.append("File %s" % scriptfile)
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scriptstring = string.join(scriptlist, "\n ")
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scriptstring += "\n\n"
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nsis_cnt = string.replace(nsis_cnt, "[SCRIPTCONTS]", scriptstring)
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# do bpycontents
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# do scripts\bpymodules
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bpymodlist = []
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bpymodpath = "%s%s" % (startdir, "\\dist\\.blender\\scripts\\bpymodules")
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bpymoddir = os.listdir(bpymodpath)
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for bpymoditem in bpymoddir:
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bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
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if os.path.isdir(bpymodfile) == 0:
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bpymodlist.append("File %s" % bpymodfile)
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bpymodstring = string.join(bpymodlist, "\n ")
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bpymodstring += "\n\n"
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nsis_cnt = string.replace(nsis_cnt, "[SCRIPTMODCONTS]", bpymodstring)
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# do scripts\bpydata
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bpydatalist = []
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bpydatadir = os.listdir(startdir + "\\dist\\.blender\\bpydata")
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bpydatapath = "%s%s" % (startdir, "\\dist\\.blender\\scripts\\bpydata")
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bpydatadir = os.listdir(bpydatapath)
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for bpydataitem in bpydatadir:
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if os.path.isdir(startdir + "\\dist\\.blender\\bpydata\\" + bpydataitem) == 0:
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bpydatalist.append("File " + startdir + "\\dist\\.blender\\bpydata\\" + bpydataitem)
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bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
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if os.path.isdir(bpydatafile) == 0:
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bpydatalist.append("File %s" % bpydatafile)
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bpydatastring = string.join(bpydatalist, "\n ")
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bpydatastring += "\n\n"
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nsis_cnt = string.replace(nsis_cnt, "[BPYCONTS]", bpydatastring)
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nsis_cnt = string.replace(nsis_cnt, "[SCRIPTDATACONTS]", bpydatastring)
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# do scripts\bpydata\config
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cfglist = []
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cfgpath = "%s%s" % (startdir, "\\dist\\.blender\\scripts\\bpydata\\config")
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cfgdir = os.listdir(cfgpath)
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for cfgitem in cfgdir:
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cfgfile = "%s\\%s" % (cfgpath, cfgitem)
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if os.path.isdir(cfgfile) == 0:
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cfglist.append("File %s" % cfgfile)
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cfgstring = string.join(cfglist, "\n ")
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cfgstring += "\n\n"
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nsis_cnt = string.replace(nsis_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
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# do dotblender
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dotblendlist = []
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