forked from bartvdbraak/blender
2.5 MetaBall Buttons:
* Code and layout cleanup.
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198d996934
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@ -6,7 +6,7 @@ class DataButtonsPanel(bpy.types.Panel):
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__context__ = "data"
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def poll(self, context):
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return (context.meta_ball != None)
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return (context.meta_ball)
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class DATA_PT_context_metaball(DataButtonsPanel):
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__show_header__ = False
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@ -35,37 +35,37 @@ class DATA_PT_metaball(DataButtonsPanel):
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mball = context.meta_ball
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split = layout.split()
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sub = split.column()
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col = layout.column()
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sub.itemL(text="Settings:")
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sub.itemR(mball, "threshold", text="Threshold")
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sub.itemR(mball, "wire_size", text="View Resolution")
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sub.itemR(mball, "render_size", text="Render Resolution")
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col.itemL(text="Settings:")
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col.itemR(mball, "threshold", text="Threshold")
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col.itemL(text="Resolution:")
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col = layout.column(align=True)
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col.itemR(mball, "wire_size", text="View")
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col.itemR(mball, "render_size", text="Render")
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sub.itemL(text="Update:")
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sub.itemR(mball, "flag", expand=True)
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layout.itemR(mball, "flag")
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class DATA_PT_metaball_metaelem(DataButtonsPanel):
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__label__ = "MetaElem"
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class DATA_PT_metaball_element(DataButtonsPanel):
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__label__ = "Meta Element"
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def poll(self, context):
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return (context.meta_ball and context.meta_ball.last_selected_element)
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def draw(self, context):
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layout = self.layout
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metaelem = context.meta_ball.last_selected_element
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if(metaelem != None):
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split = layout.split()
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sub = split.column()
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sub.itemL(text="Settings:")
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sub.itemR(metaelem, "stiffness", text="Stiffness")
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sub.itemR(metaelem, "size", text="Size")
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sub.itemL(text="Type:")
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sub.itemR(metaelem, "type", expand=True)
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sub.itemR(metaelem, "negative", text="Negative")
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col = layout.column()
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col.itemL(text="Settings:")
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col.itemR(metaelem, "stiffness", text="Stiffness")
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col.itemR(metaelem, "size", text="Size")
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col.itemL(text="Type:")
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col.row().itemR(metaelem, "type", expand=True)
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col.itemR(metaelem, "negative", text="Negative")
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bpy.types.register(DATA_PT_context_metaball)
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bpy.types.register(DATA_PT_metaball)
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bpy.types.register(DATA_PT_metaball_metaelem)
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bpy.types.register(DATA_PT_metaball_element)
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