forked from bartvdbraak/blender
UI List: remove separate name text fields.
It was never the intention to have these separate, and now that we can rename directly in the list there is no more need for them.
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1e096852bf
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fab96b5913
@ -311,31 +311,6 @@ class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
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col.prop(rd, "alpha_mode", text="")
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class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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bl_label = "Layer List"
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bl_context = "render_layer"
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rl = rd.layers.active
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row = layout.row()
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row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
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row = layout.row()
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if rl:
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row.prop(rl, "name")
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row.prop(rd, "use_single_layer", text="", icon_only=True)
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class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
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bl_label = "Layer"
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bl_context = "render_layer"
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@ -1306,6 +1281,7 @@ def get_panels():
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types.RENDER_PT_encoding,
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types.RENDER_PT_dimensions,
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types.RENDER_PT_stamp,
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types.RENDERLAYER_PT_layers,
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types.SCENE_PT_scene,
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types.SCENE_PT_color_management,
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types.SCENE_PT_custom_props,
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@ -191,7 +191,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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ob = context.object
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group = ob.vertex_groups.active
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rows = 1
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rows = 2
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if group:
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rows = 4
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@ -207,9 +207,6 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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row = layout.row()
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row.prop(group, "name")
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if ob.vertex_groups and (ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex)):
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row = layout.row()
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@ -250,7 +247,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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row = layout.row()
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rows = 1
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rows = 2
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if kb:
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rows = 4
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row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows)
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@ -290,9 +287,6 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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else:
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sub.operator("object.shape_key_retime", icon='RECOVER_LAST', text="")
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row = layout.row()
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row.prop(kb, "name")
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if key.use_relative:
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if ob.active_shape_key_index != 0:
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row = layout.row()
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@ -340,9 +334,6 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
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col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
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if lay:
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layout.prop(lay, "name")
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class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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bl_label = "Vertex Colors"
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@ -363,9 +354,6 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
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col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
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if lay:
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layout.prop(lay, "name")
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class DATA_PT_customdata(MeshButtonsPanel, Panel):
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bl_label = "Geometry Data"
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@ -193,7 +193,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P
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layout.active = rl.use_freestyle
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row = layout.row()
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rows = 4 if lineset else 1
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rows = 4 if lineset else 2
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row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
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sub = row.column(align=True)
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@ -206,8 +206,6 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P
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sub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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layout.prop(lineset, "name")
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col = layout.column()
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col.label(text="Selection By:")
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row = col.row(align=True)
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@ -99,8 +99,6 @@ class MASK_PT_layers:
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sub.operator("mask.layer_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("mask.layer_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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layout.prop(active_layer, "name")
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# blending
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row = layout.row(align=True)
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row.prop(active_layer, "alpha")
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@ -87,7 +87,6 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
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col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="")
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if surface:
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layout.prop(surface, "name")
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layout.prop(surface, "surface_format")
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col = layout.column()
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@ -58,17 +58,13 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
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row = layout.row()
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col = row.column()
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col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=1)
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col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
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row = layout.row()
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rl = rd.layers.active
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if rl:
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row.prop(rl, "name")
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row.prop(rd, "use_single_layer", text="", icon_only=True)
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col = row.column()
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sub = col.column(align=True)
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sub.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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sub.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
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col.prop(rd, "use_single_layer", text="", icon_only=True)
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class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
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@ -506,10 +506,6 @@ class CLIP_PT_objects(CLIP_PT_clip_view_panel, Panel):
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sub.operator("clip.tracking_object_new", icon='ZOOMIN', text="")
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sub.operator("clip.tracking_object_remove", icon='ZOOMOUT', text="")
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active = tracking.objects.active
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if active:
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layout.prop(active, "name")
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class CLIP_PT_track(CLIP_PT_tracking_panel, Panel):
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bl_space_type = 'CLIP_EDITOR'
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