forked from bartvdbraak/blender
update automatic rna changelog
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1309f17103
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fb1ded6572
@ -696,3 +696,199 @@ Renamed
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* **force** -> :class:`bpy.types.MaterialPhysics.fh_force`
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* **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`
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2.57 to 2.58
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============
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bpy.types.RenderSettings
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.RenderSettings.use_bake_lores_mesh`
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* :class:`bpy.types.RenderSettings.use_bake_multires`
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bpy.types.Camera
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Camera.show_guide`
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bpy.types.SpaceImageEditor
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceImageEditor.zoom`
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bpy.types.SpaceView3D
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---------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceView3D.lock_camera`
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bpy.types.RegionView3D
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.RegionView3D.is_perspective`
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bpy.types.Scene
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Scene.frame_subframe`
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bpy.types.Area
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--------------
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Removed
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^^^^^^^
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* **active_space**
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bpy.types.DisplaceModifier
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--------------------------
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Renamed
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^^^^^^^
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* **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object`
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bpy.types.UserPreferencesView
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-----------------------------
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Added
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^^^^^
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* :class:`bpy.types.UserPreferencesView.use_camera_lock_parent`
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bpy.types.DomainFluidSettings
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-----------------------------
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Added
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^^^^^
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* :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices`
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* :class:`bpy.types.DomainFluidSettings.surface_noobs`
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bpy.types.Sculpt
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Sculpt.use_deform_only`
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bpy.types.ClothCollisionSettings
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--------------------------------
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Added
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^^^^^
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* :class:`bpy.types.ClothCollisionSettings.distance_repel`
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* :class:`bpy.types.ClothCollisionSettings.repel_force`
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bpy.types.UILayout
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------------------
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Added
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^^^^^
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* :class:`bpy.types.UILayout.template_edit_mode_selection`
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bpy.types.ToolSettings
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.ToolSettings.use_snap_project_self`
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bpy.types.Mesh
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--------------
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Removed
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^^^^^^^
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* **edge_face_count**
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* **edge_face_count_dict**
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* **edge_loops_from_edges**
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* **edge_loops_from_faces**
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bpy.types.PointDensity
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.PointDensity.falloff_curve`
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* :class:`bpy.types.PointDensity.falloff_speed_scale`
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* :class:`bpy.types.PointDensity.use_falloff_curve`
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bpy.types.SpaceTextEditor
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-------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceTextEditor.use_match_case`
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bpy.types.CameraActuator
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.CameraActuator.damping`
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bpy.types.Property
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Property.is_skip_save`
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bpy.types.UserPreferencesSystem
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.UserPreferencesSystem.anisotropic_filter`
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bpy.types.Object
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Object.empty_image_offset`
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bpy.types.Image
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Image.resolution`
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bpy.types.SceneGameData
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SceneGameData.use_glsl_color_management`
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@ -24,17 +24,17 @@ Dump the python API into a text file so we can generate changelogs.
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output from this tool should be added into "doc/python_api/rst/change_log.rst"
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# dump api blender_version.py in CWD
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blender --background --python intern/tools/rna_api_dump.py -- --dump
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blender --background --python doc/python_api/sphinx_changelog_gen.py -- --dump
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# create changelog
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blender --background --python intern/tools/rna_api_dump.py -- \
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blender --background --python doc/python_api/sphinx_changelog_gen.py -- \
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--api_from blender_2_56_1.py \
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--api_to blender_2_57_0.py \
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--api_out changes.rst
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# Api comparison can also run without blender
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python intern/tools/rna_api_dump.py
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python doc/python_api/sphinx_changelog_gen.py \
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--api_from blender_api_2_56_6.py \
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--api_to blender_api_2_57.py \
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--api_out changes.rst
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