Bug, caused by render recode for passes: raytraced transparency didn't

clear osa vectors for UV, causing textures to not show correct when
traced.
This commit is contained in:
Ton Roosendaal 2006-12-07 21:48:31 +00:00
parent 0bf069e8f3
commit fb261464b0

@ -1457,6 +1457,7 @@ static void shade_ray(Isect *is, ShadeInput *shi, ShadeResult *shr)
}
shi->u= is->u;
shi->v= is->v;
shi->dx_u= shi->dx_v= shi->dy_u= shi->dy_v= 0.0f;
shade_input_set_normals(shi);
shade_input_set_shade_texco(shi);