Render timers were called in the internal render loops (tile processor),
they still had to be moved to the outer loop, so they include fields/blur
or sequencer render timing correctly.
This commit is contained in:
Ton Roosendaal 2006-07-02 08:15:16 +00:00
parent 0cbb917e60
commit fc1becdcd2

@ -936,9 +936,7 @@ static void render_tile_processor(Render *re, int firsttile)
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->i.starttime= PIL_check_seconds_timer();
if(re->result==NULL)
return;
@ -971,8 +969,6 @@ static void render_tile_processor(Render *re, int firsttile)
}
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
freeparts(re);
}
@ -1215,11 +1211,15 @@ void RE_TileProcessor(Render *re, int firsttile)
re->i.partsdone= firsttile;
re->i.starttime= PIL_check_seconds_timer();
//if(re->r.mode & R_THREADS)
// threaded_tile_processor(re);
//else
render_tile_processor(re, firsttile);
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
}
@ -1610,9 +1610,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
{
bNodeTree *ntree= re->scene->nodetree;
/* we set start time here, for main Blender loops */
re->i.starttime= PIL_check_seconds_timer();
if(composite_needs_render(re->scene)) {
/* save memory... free all cached images */
ntreeFreeCache(ntree);
@ -1646,9 +1643,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
}
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->display_draw(re->result, NULL);
}
@ -1718,6 +1712,8 @@ static void yafrayRender(Render *re)
/* main loop: doing sequence + fields + blur + 3d render + compositing */
static void do_render_all_options(Render *re)
{
re->i.starttime= PIL_check_seconds_timer();
if(re->r.scemode & R_DOSEQ) {
if(!re->test_break())
do_render_seq(re->result, re->r.cfra);
@ -1732,6 +1728,9 @@ static void do_render_all_options(Render *re)
else
do_render_composite_fields_blur_3d(re);
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
}
static int is_rendering_allowed(Render *re)
@ -1950,7 +1949,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
/* on each frame initialize, this for py scripts that define renderdata settings */
/* do not call for each frame, it initializes & pops output window */
if(!render_initialize_from_scene(re, scene))
return;