forked from bartvdbraak/blender
bug #4559
Render timers were called in the internal render loops (tile processor), they still had to be moved to the outer loop, so they include fields/blur or sequencer render timing correctly.
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@ -936,9 +936,7 @@ static void render_tile_processor(Render *re, int firsttile)
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re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
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}
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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re->stats_draw(&re->i);
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re->i.starttime= PIL_check_seconds_timer();
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if(re->result==NULL)
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return;
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@ -971,8 +969,6 @@ static void render_tile_processor(Render *re, int firsttile)
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}
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}
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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re->stats_draw(&re->i);
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freeparts(re);
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}
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@ -1215,11 +1211,15 @@ void RE_TileProcessor(Render *re, int firsttile)
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re->i.partsdone= firsttile;
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re->i.starttime= PIL_check_seconds_timer();
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//if(re->r.mode & R_THREADS)
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// threaded_tile_processor(re);
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//else
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render_tile_processor(re, firsttile);
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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re->stats_draw(&re->i);
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}
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@ -1610,9 +1610,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
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{
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bNodeTree *ntree= re->scene->nodetree;
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/* we set start time here, for main Blender loops */
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re->i.starttime= PIL_check_seconds_timer();
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if(composite_needs_render(re->scene)) {
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/* save memory... free all cached images */
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ntreeFreeCache(ntree);
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@ -1646,9 +1643,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
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}
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}
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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re->stats_draw(&re->i);
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re->display_draw(re->result, NULL);
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}
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@ -1718,6 +1712,8 @@ static void yafrayRender(Render *re)
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/* main loop: doing sequence + fields + blur + 3d render + compositing */
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static void do_render_all_options(Render *re)
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{
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re->i.starttime= PIL_check_seconds_timer();
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if(re->r.scemode & R_DOSEQ) {
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if(!re->test_break())
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do_render_seq(re->result, re->r.cfra);
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@ -1732,6 +1728,9 @@ static void do_render_all_options(Render *re)
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else
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do_render_composite_fields_blur_3d(re);
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}
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re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
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re->stats_draw(&re->i);
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}
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static int is_rendering_allowed(Render *re)
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@ -1950,7 +1949,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
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bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
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int cfrao= scene->r.cfra;
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/* on each frame initialize, this for py scripts that define renderdata settings */
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/* do not call for each frame, it initializes & pops output window */
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if(!render_initialize_from_scene(re, scene))
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return;
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