forked from bartvdbraak/blender
add back blending for vertex and weight paint modes, you may want to keep the one brush and switch blending options.
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@ -676,6 +676,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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row.prop(brush, "jitter", slider=True)
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.prop(brush, "vertex_tool", text="Blend")
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# Vertex Paint Mode #
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elif context.vertex_paint_object and brush:
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col = layout.column()
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@ -695,6 +697,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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#row.prop(brush, "jitter", slider=True)
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#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.prop(brush, "vertex_tool", text="Blend")
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class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
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bl_label = "Texture"
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