BGE #18664: Incorrect behavior for objects when unparented. A parented object is made static in all cases.

This commit is contained in:
Benoit Bolsee 2009-05-20 21:34:50 +00:00
parent ac0766c64b
commit fcdb34f593

@ -1571,8 +1571,8 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
}
if (parent && (parent->gameflag & OB_DYNAMIC)) {
if (parent/* && (parent->gameflag & OB_DYNAMIC)*/) {
// parented object cannot be dynamic
KX_GameObject *parentgameobject = converter->FindGameObject(parent);
objprop.m_dynamic_parent = parentgameobject;
//cannot be dynamic: