forked from bartvdbraak/blender
BGE #18664: Incorrect behavior for objects when unparented. A parented object is made static in all cases.
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@ -1571,8 +1571,8 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
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}
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if (parent && (parent->gameflag & OB_DYNAMIC)) {
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if (parent/* && (parent->gameflag & OB_DYNAMIC)*/) {
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// parented object cannot be dynamic
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KX_GameObject *parentgameobject = converter->FindGameObject(parent);
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objprop.m_dynamic_parent = parentgameobject;
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//cannot be dynamic:
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