forked from bartvdbraak/blender
Fix for recent tile_order feature not working properly with persistent data
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4737e08cb9
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fd35b0aa66
@ -139,6 +139,8 @@ void BlenderSession::reset_session(BL::BlendData b_data_, BL::Scene b_scene_)
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session->progress.reset();
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scene->reset();
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session->tile_manager.set_tile_order(session_params.tile_order);
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/* peak memory usage should show current render peak, not peak for all renders
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* made by this render session
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*/
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@ -68,6 +68,7 @@ public:
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bool next_tile(Tile& tile, int device = 0);
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bool done();
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void set_tile_order(int tile_order_) { tile_order = tile_order_; }
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protected:
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/* Note: this should match enum_tile_order in properties.py */
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enum {
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