Fix glsl vertex shader string that was not 0 terminated, no idea

if it caused any problems.
This commit is contained in:
Brecht Van Lommel 2008-09-15 11:39:49 +00:00
parent e5ce1e962d
commit fd3a40a129

@ -9,5 +9,5 @@ char datatoc_gpu_shader_vertex_glsl[]= {
110, 32, 61, 32, 99,111, 46,120,121,122, 59, 10, 9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,103,108, 95, 78,111,114,109,
97,108, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 59, 10, 9,103,108, 95, 80,111,115,105,116,105,
111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 10, 10,
};
0};