forked from bartvdbraak/blender
fix for bge module imports so you can do for eg:
import bge.render as render
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@ -2007,13 +2007,21 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
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/* could be done a lot more nicely, but for now a quick way to get bge.* working */
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/* could be done a lot more nicely, but for now a quick way to get bge.* working */
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PyRun_SimpleString("sys = __import__('sys');"
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PyRun_SimpleString("sys = __import__('sys');"
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"mod = sys.modules['bge'] = type(sys)('bge');"
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"bge = type(sys)('bge');"
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"mod.__dict__.update({'logic':__import__('GameLogic'), "
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"bge.__dict__.update({'logic':__import__('GameLogic'), "
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"'render':__import__('Rasterizer'), "
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"'render':__import__('Rasterizer'), "
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"'events':__import__('GameKeys'), "
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"'events':__import__('GameKeys'), "
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"'constraints':__import__('PhysicsConstraints'), "
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"'constraints':__import__('PhysicsConstraints'), "
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"'types':__import__('GameTypes'), "
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"'types':__import__('GameTypes'), "
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"'texture':__import__('VideoTexture')});"
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"'texture':__import__('VideoTexture')});"
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/* so we can do 'import bge.foo as bar' */
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"sys.modules.update({'bge': bge, "
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"'bge.logic':bge.logic, "
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"'bge.render':bge.render, "
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"'bge.events':bge.events, "
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"'bge.constraints':bge.constraints, "
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"'bge.types':bge.types, "
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"'bge.texture':bge.texture})"
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);
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);
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}
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}
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