move to bf-extensions

This commit is contained in:
Campbell Barton 2011-01-15 19:36:01 +00:00
parent cae4e92ce8
commit fd7b6519fd
3 changed files with 0 additions and 352 deletions

@ -1,120 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
import imp
if "import_mdd" in locals():
imp.reload(import_mdd)
if "export_mdd" in locals():
imp.reload(export_mdd)
import bpy
from bpy.props import *
from io_utils import ExportHelper, ImportHelper
class ImportMDD(bpy.types.Operator, ImportHelper):
'''Import MDD vertex keyframe file to shape keys'''
bl_idname = "import_shape.mdd"
bl_label = "Import MDD"
filename_ext = ".mdd"
filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=-300000, max=300000, default=0)
frame_step = IntProperty(name="Step", min=1, max=1000, default=1)
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# initialize from scene if unset
scene = context.scene
if not self.frame_start:
self.frame_start = scene.frame_current
from . import import_mdd
return import_mdd.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
class ExportMDD(bpy.types.Operator, ExportHelper):
'''Animated mesh to MDD vertex keyframe file'''
bl_idname = "export_shape.mdd"
bl_label = "Export MDD"
filename_ext = ".mdd"
filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
# get first scene to get min and max properties for frames, fps
minframe = 1
maxframe = 300000
minfps = 1
maxfps = 120
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25)
frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1)
frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
def execute(self, context):
# initialize from scene if unset
scene = context.scene
if not self.frame_start:
self.frame_start = scene.frame_start
if not self.frame_end:
self.frame_end = scene.frame_end
if not self.fps:
self.fps = scene.render.fps
from . import export_mdd
return export_mdd.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
def menu_func_import(self, context):
self.layout.operator(ImportMDD.bl_idname, text="Lightwave Point Cache (.mdd)")
def menu_func_export(self, context):
self.layout.operator(ExportMDD.bl_idname, text="Lightwave Point Cache (.mdd)")
def register():
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()

@ -1,130 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Contributors: Bill L.Nieuwendorp
"""
This script Exports Lightwaves MotionDesigner format.
The .mdd format has become quite a popular Pipeline format<br>
for moving animations from package to package.
Be sure not to use modifiers that change the number or order of verts in the mesh
"""
import bpy
import mathutils
from struct import pack
def zero_file(filepath):
'''
If a file fails, this replaces it with 1 char, better not remove it?
'''
file = open(filepath, 'w')
file.write('\n') # apparently macosx needs some data in a blank file?
file.close()
def check_vertcount(mesh, vertcount):
'''
check and make sure the vertcount is consistent throughout the frame range
'''
if len(mesh.vertices) != vertcount:
raise Exception('Error, number of verts has changed during animation, cannot export')
f.close()
zero_file(filepath)
return
def save(operator, context, filepath="", frame_start=1, frame_end=300, fps=25):
"""
Blender.Window.WaitCursor(1)
mesh_orig = Mesh.New()
mesh_orig.getFromObject(obj.name)
"""
scene = context.scene
obj = context.object
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
orig_frame = scene.frame_current
scene.frame_set(frame_start)
me = obj.create_mesh(scene, True, 'PREVIEW')
#Flip y and z
mat_flip = mathutils.Matrix(((1.0, 0.0, 0.0, 0.0), \
(0.0, 0.0, 1.0, 0.0), \
(0.0, 1.0, 0.0, 0.0), \
(0.0, 0.0, 0.0, 1.0), \
))
numverts = len(me.vertices)
numframes = frame_end - frame_start + 1
fps = float(fps)
f = open(filepath, 'wb') # no Errors yet:Safe to create file
# Write the header
f.write(pack(">2i", numframes, numverts))
# Write the frame times (should we use the time IPO??)
f.write(pack(">%df" % (numframes), *[frame / fps for frame in range(numframes)])) # seconds
#rest frame needed to keep frames in sync
"""
Blender.Set('curframe', frame_start)
me_tmp.getFromObject(obj.name)
"""
check_vertcount(me, numverts)
me.transform(mat_flip * obj.matrix_world)
f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
for frame in range(frame_start, frame_end + 1): # in order to start at desired frame
"""
Blender.Set('curframe', frame)
me_tmp.getFromObject(obj.name)
"""
scene.frame_set(frame)
me = obj.create_mesh(scene, True, 'PREVIEW')
check_vertcount(me, numverts)
me.transform(mat_flip * obj.matrix_world)
# Write the vertex data
f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
"""
me_tmp.vertices= None
"""
f.close()
print('MDD Exported: %r frames:%d\n' % (filepath, numframes - 1))
"""
Blender.Window.WaitCursor(0)
Blender.Set('curframe', orig_frame)
"""
scene.frame_set(orig_frame)
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# mdd importer by Bill L.Nieuwendorp
# conversion to blender 2.5: Ivo Grigull (loolarge)
#
# Warning if the vertex order or vertex count differs from the
# origonal model the mdd was Baked out from their will be Strange
# behavior
#
# vertex animation to ShapeKeys with ipo and gives the frame a value of 1.0
# A modifier to read mdd files would be Ideal but thats for another day :)
#
# Please send any fixes,updates,bugs to Slow67_at_Gmail.com
# Bill Niewuendorp
import bpy
from struct import unpack
def load(operator, context, filepath, frame_start=0, frame_step=1):
scene = context.scene
obj = context.object
print('\n\nimporting mdd %r' % filepath)
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
file = open(filepath, 'rb')
frames, points = unpack(">2i", file.read(8))
time = unpack((">%df" % frames), file.read(frames * 4))
print('\tpoints:%d frames:%d' % (points, frames))
# If target object doesn't have Basis shape key, create it.
try:
num_keys = len(obj.data.shape_keys.keys)
except:
basis = obj.shape_key_add()
basis.name = "Basis"
obj.data.update()
scene.frame_current = frame_start
def UpdateMesh(ob, fr):
# Insert new shape key
new_shapekey = obj.shape_key_add()
new_shapekey.name = ("frame_%.4d" % fr)
new_shapekey_name = new_shapekey.name
obj.active_shape_key_index = len(obj.data.shape_keys.keys) - 1
index = len(obj.data.shape_keys.keys) - 1
obj.show_only_shape_key = True
verts = obj.data.shape_keys.keys[len(obj.data.shape_keys.keys) - 1].data
for v in verts: # 12 is the size of 3 floats
v.co[:] = unpack('>3f', file.read(12))
#me.update()
obj.show_only_shape_key = False
# insert keyframes
shape_keys = obj.data.shape_keys
scene.frame_current -= 1
obj.data.shape_keys.keys[index].value = 0.0
shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
scene.frame_current += 1
obj.data.shape_keys.keys[index].value = 1.0
shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
scene.frame_current += 1
obj.data.shape_keys.keys[index].value = 0.0
shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
obj.data.update()
for i in range(frames):
UpdateMesh(obj, i)
return {'FINISHED'}