forked from bartvdbraak/blender
cleanup: create cube, use index lookups
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555c1d6a63
commit
fd9b25df75
@ -662,78 +662,46 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
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void bmo_create_cube_exec(BMesh *bm, BMOperator *op)
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{
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BMVert *v1, *v2, *v3, *v4, *v5, *v6, *v7, *v8;
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float vec[3], mat[4][4], off = BMO_slot_float_get(op->slots_in, "size") / 2.0f;
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BMVert *verts[8];
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float mat[4][4];
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float off = BMO_slot_float_get(op->slots_in, "size") / 2.0f;
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int i, x, y, z;
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const char faces[6][4] = {
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{1, 3, 2, 0},
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{3, 7, 6, 2},
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{7, 5, 4, 6},
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{5, 1, 0, 4},
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{0, 2, 6, 4},
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{5, 7, 3, 1},
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};
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BMO_slot_mat4_get(op->slots_in, "matrix", mat);
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if (!off) off = 0.5f;
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i = 0;
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vec[0] = -off;
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vec[1] = -off;
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vec[2] = -off;
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mul_m4_v3(mat, vec);
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v1 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v1, VERT_MARK);
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for (x = -1; x < 2; x += 2) {
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for (y = -1; y < 2; y += 2) {
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for (z = -1; z < 2; z += 2) {
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float vec[3] = {(float)x * off, (float)y * off, (float)z * off};
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mul_m4_v3(mat, vec);
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verts[i] = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, verts[i], VERT_MARK);
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i++;
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}
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}
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}
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vec[0] = -off;
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vec[1] = off;
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vec[2] = -off;
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mul_m4_v3(mat, vec);
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v2 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v2, VERT_MARK);
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for (i = 0; i < ARRAY_SIZE(faces); i++) {
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BMVert *quad[4] = {
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verts[faces[i][0]],
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verts[faces[i][1]],
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verts[faces[i][2]],
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verts[faces[i][3]],
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};
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vec[0] = off;
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vec[1] = off;
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vec[2] = -off;
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mul_m4_v3(mat, vec);
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v3 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v3, VERT_MARK);
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vec[0] = off;
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vec[1] = -off;
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vec[2] = -off;
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mul_m4_v3(mat, vec);
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v4 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v4, VERT_MARK);
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vec[0] = -off;
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vec[1] = -off;
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vec[2] = off;
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mul_m4_v3(mat, vec);
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v5 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v5, VERT_MARK);
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vec[0] = -off;
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vec[1] = off;
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vec[2] = off;
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mul_m4_v3(mat, vec);
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v6 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v6, VERT_MARK);
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vec[0] = off;
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vec[1] = off;
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vec[2] = off;
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mul_m4_v3(mat, vec);
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v7 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v7, VERT_MARK);
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vec[0] = off;
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vec[1] = -off;
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vec[2] = off;
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mul_m4_v3(mat, vec);
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v8 = BM_vert_create(bm, vec, NULL, BM_CREATE_NOP);
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BMO_elem_flag_enable(bm, v8, VERT_MARK);
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/* the four sides */
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BM_face_create_quad_tri(bm, v5, v6, v2, v1, NULL, BM_CREATE_NOP);
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BM_face_create_quad_tri(bm, v6, v7, v3, v2, NULL, BM_CREATE_NOP);
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BM_face_create_quad_tri(bm, v7, v8, v4, v3, NULL, BM_CREATE_NOP);
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BM_face_create_quad_tri(bm, v8, v5, v1, v4, NULL, BM_CREATE_NOP);
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/* top/bottom */
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BM_face_create_quad_tri(bm, v1, v2, v3, v4, NULL, BM_CREATE_NOP);
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BM_face_create_quad_tri(bm, v8, v7, v6, v5, NULL, BM_CREATE_NOP);
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BM_face_create_verts(bm, quad, 4, NULL, BM_CREATE_NOP, true);
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}
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "verts.out", BM_VERT, VERT_MARK);
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}
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