forked from bartvdbraak/blender
SVN maintenance.
Plus some typo fixes in comments.
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@ -855,7 +855,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
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* specifies a character code generated by a dead key. A dead key is a key that
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* generates a character, such as the umlaut (double-dot), that is combined with
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* another character to form a composite character. For example, the umlaut-O
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* character (Ù) is generated by typing the dead key for the umlaut character, and
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* character (Ö) is generated by typing the dead key for the umlaut character, and
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* then typing the O key.
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*/
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case WM_SYSDEADCHAR:
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@ -176,7 +176,7 @@ GHOST_WindowX11(
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int attributes[40], i, samples;
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Atom atoms[2];
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int natom;
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int glxVersionMajor, glxVersionMinor; // As in GLX major.mino
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int glxVersionMajor, glxVersionMinor; // As in GLX major.minor
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/* initialize incase X11 fails to load */
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memset(&m_xtablet, 0, sizeof(m_xtablet));
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@ -68,7 +68,7 @@ void clear_sca_new_poins_ob(struct Object *ob);
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void clear_sca_new_poins(void);
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void set_sca_new_poins_ob(struct Object *ob);
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void set_sca_new_poins(void);
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void sca_remove_ob_poin(struct Object *obt, struct Object *ob);
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void sca_remove_ob_poin(struct Object *obt, struct Object *ob);
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void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up);
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void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
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@ -264,7 +264,7 @@ int BLI_rename(const char *from, const char *to) {
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return rename(from, to);
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}
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#else /* The weirdo UNIX world */
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#else /* The UNIX world */
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/*
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* but the UNIX world is tied to the interface, and the system
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@ -257,7 +257,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
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sizex= (scene->r.size*scene->r.xsch)/100;
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sizey= (scene->r.size*scene->r.ysch)/100;
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/* corrects render size with actual size, some gfx cards return units of 256 or 512 */
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/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
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ofs= GPU_offscreen_create(&sizex, &sizey);
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if(!ofs) {
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@ -2719,4 +2719,4 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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MT_Scalar distance = (activecam)? activecam->GetCameraFar() - activecam->GetCameraNear(): 100.0f;
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RAS_BucketManager *bucketmanager = kxscene->GetBucketManager();
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bucketmanager->OptimizeBuckets(distance);
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}
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}
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source/gameengine/Ketsji/KX_FontObject.cpp
Executable file → Normal file
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source/gameengine/Ketsji/KX_FontObject.cpp
Executable file → Normal file
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source/gameengine/Ketsji/KX_FontObject.h
Executable file → Normal file
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source/gameengine/Ketsji/KX_FontObject.h
Executable file → Normal file
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