Compile fix for GameEngine

This commit is contained in:
Joshua Leung 2009-09-28 11:29:07 +00:00
parent 7d2fd5449e
commit ff780c36e1

@ -117,9 +117,9 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
KX_PYATTRIBUTE_FLAG_RO("ik_lin_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation",-1.0f,1.0f,bPoseChannel,quat,4),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("euler_rotation",-10.f,10.f,bPoseChannel,eul,3),
KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,PCHAN_ROT_MAX-1,false,bPoseChannel,rotmode),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotaion_euler",-10.f,10.f,bPoseChannel,eul,3),
KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,ROT_MODE_MAX-1,false,bPoseChannel,rotmode),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("channel_matrix",bPoseChannel,chan_mat,4),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("pose_matrix",bPoseChannel,pose_mat,4),
KX_PYATTRIBUTE_FLOAT_VECTOR_RO("pose_head",bPoseChannel,pose_head,3),