Cycles: Add STL allocator which uses stack memory

At this point we might want to rename allocator files to
util_allocator_foo.c so the stay nicely grouped in the folder.
This commit is contained in:
Sergey Sharybin 2016-03-30 10:54:35 +02:00
parent 65b375e798
commit ffe59c54cb
2 changed files with 153 additions and 0 deletions

@ -68,6 +68,7 @@ set(SRC_HEADERS
util_sseb.h
util_ssef.h
util_ssei.h
util_stack_allocator.h
util_stats.h
util_string.h
util_system.h

@ -0,0 +1,152 @@
/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_STACK_ALLOCATOR_H__
#define __UTIL_STACK_ALLOCATOR_H__
#include <cstddef>
#include <memory>
#include "util_debug.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
/* Stack allocator for the use with STL. */
template <int SIZE, typename T>
class ccl_try_align(16) StackAllocator {
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T *pointer;
typedef const T *const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef T value_type;
/* Allocator construction/destruction. */
StackAllocator()
: pointer_(0) {}
StackAllocator(const StackAllocator&)
: pointer_(0) {}
template <class U>
StackAllocator(const StackAllocator<SIZE, U>&)
: pointer_(0) {}
/* Memory allocation/deallocation. */
T *allocate(size_t n, const void *hint = 0)
{
(void)hint;
if(pointer_ + n >= SIZE) {
assert(!"Stack allocator overallocated");
/* NOTE: This is just a safety feature for the release builds, so
* we fallback to a less efficient allocation but preventing crash
* from happening.
*/
return (T*)malloc(n * sizeof(T));
}
T *mem = &data_[pointer_];
pointer_ += n;
return mem;
}
void deallocate(T *p, size_t /*n*/)
{
if(p == NULL) {
return;
}
if(p < data_ || p >= data_ + SIZE) {
/* Again this is just a safety feature for the release builds. */
assert(!"Should never happen");
free(p);
return;
}
/* We don't support memory free for the stack allocator. */
}
/* Address of an reference. */
T *address(T& x) const
{
return &x;
}
const T *address(const T& x) const
{
return &x;
}
/* Object construction/destruction. */
void construct(T *p, const T& val)
{
new ((T *)p) T(val);
}
void destroy(T *p)
{
p->~T();
}
/* Maximum allocation size. */
size_t max_size() const
{
return size_t(-1);
}
/* Rebind to other ype of allocator. */
template <class U>
struct rebind {
typedef StackAllocator<SIZE, U> other;
};
/* Operators */
template <class U>
inline StackAllocator& operator=(const StackAllocator<SIZE, U>&)
{
return *this;
}
StackAllocator<SIZE, T>& operator=(const StackAllocator&)
{
return *this;
}
inline bool operator==(StackAllocator const& /*other*/) const
{
return true;
}
inline bool operator!=(StackAllocator const& other) const
{
return !operator==(other);
}
private:
int pointer_;
T data_[SIZE];
};
CCL_NAMESPACE_END
#endif /* __UTIL_GUARDED_ALLOCATOR_H__ */