Added newlines at end of a bunch of files that didn't have them.
removed a couple of unused variables and an extra ';'
(Also removed config.h crap from these files)
Kent
- removed debugging output from fluidsim export
- directores with "+" are now valid for fluidsim data
- simulation now always uses frame 1 to endframe, so changing start frame settings should work again
- partially working workaround for nvidia bug on Os X 10.4.3
- brought back the raster ops hack for GT6800 with proper driver version
check so that text works both on Os X 10.4.3 and older systems.
this last patch was given by Kent Miller from Apple
and viscosity, an example can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/temp/fluid_timeanim.mpg
- for simulation time animation the time IPO of the object is currently used,
for all three there should probably be new ipos in the fluidsim struct
- started the API in elbeem.cpp, to get rid of parser & export
via HD (it's not yet used)
It appears that removing the 'int level' field from the
MemHead struct caused alignment issues for gcc builds of blender
on Irix (zr, who removed this field, commented that this problem
might occur, and sure enough it did happen). I've renamed the
field from 'level' to 'pad' to reflect that it has no meaning
beyond addressing alignment issues.
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..
enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
On this subject (and thanks to GSR for research) on debian the
values.h has the following warning:
/* This interface is obsolete. New programs should use
<limits.h> and/or <float.h> instead of <values.h>. */
Should values.h be used at all?
so there will be more files following.
Anyway: NEW BOOLEANS from Google Summer of Code (Courtesy of Marc Freixas)
Known problems:
- Random freezes while using them as a modifier. This may not be directly
related to modifiers though - it's maybe just the huge number of
operations that leads to a higher probability of triggering a bug
- Static booleans (the first 3 entries in the WKEY menu) are borked
anyway, this is not due to this commit.
- Errors when exiting Blender (dupli_alloc stuff), is not related to this
commit, either.
Please test if everything works, and check the other build systems, I only
know that make works.
Also, compare the results of, say, cube-cylinder, in old and new booleans
:)
with a single file again (intern/elbeem/intern/solver_main.cpp
includes intern/elbeem/intern/solver_init.cpp and
intern/elbeem/intern/solver_util.cpp when __APPLE_CC__ is defined)
- minor cleanup of inlined functions
added #include <ieeefp.h> similar to where its included in
other files. (made an ifdef that matches other includes of the same
file)
solaris does a lot of type overloading so there is no expf its just exp
so I added a #define expf exp wrapped in an ifndef
Finally, I fixed a warning in cfglexer.cpp about multiply defined
yy_wrap functions.
Kent
in this case only the new blenderdummy.cpp and utilities.cpp have to be compiled
- restructured gui:
* domain options split up into 2 sections
* added compressibility and refinement settings
* added inflow/outflow object types
- increased progress bar by 1
added msvc6 project file for builing elbeem
NOTE: it won't build unless some spots in elbeem code are cangend
see -->
fixing elbeem to build on msvc6
http://projects.blender.org/pipermail/bf-committers/2005-September/011952.html
[quote]
And no.. i won't set up a msvc6 project for building blender_elbeem.lib
until things calmed down a bit.
[/quote]
well i did for me to continue work, why not share.
if you do *rebuild all* in this project (release mode) on success will do a
post build step which will copy blender_elbeem.lib to the lib/windows..blah folder
such that the msvc6 (blender) project will find it for happy linking.
it even #defines MSVC6 so all the above changes could be nicly hidden behind that
( my local tree does so ) but it is on Nils to decide if he wants his code to be *pested*.