Commit Graph

4805 Commits

Author SHA1 Message Date
Campbell Barton
043783c20b use set's when checking against multiple types. 2012-08-25 11:54:58 +00:00
Sergey Sharybin
501efb0e7c Sequencer: bright/contrast modifier
Behaves in exactly the same way as bright/contrast compositor node.

Some code could be de-duplicated, like contrast formula and mask
influence, but wouldn't call it stopper for commit since it's
already needed for grading Mango.
2012-08-24 09:07:04 +00:00
Brecht Van Lommel
32a05baad9 Fix #32388: bpy.ops.wm.path_open() not working with path with spaces on Windows. 2012-08-23 11:18:31 +00:00
Sergey Sharybin
9bae78ed5d Sequencer: move up/down operators for modifiers 2012-08-23 09:04:30 +00:00
Campbell Barton
6143acf878 hook menu was using last remembered use_bone setting 2012-08-22 15:38:03 +00:00
Brecht Van Lommel
97ee630dcd Fix #32201: particle size compatibility broken for object/group duplication.
After 2.63 there was a bugfix to take object scale into account for the duplicated
objects, but this breaks compatibility on earlier files. Now there is an option to
control if the scale should be used or not.

Scale is used by default on newer files, and not used on older ones.
2012-08-22 13:10:43 +00:00
Campbell Barton
7d673ef0d2 fix for blend_render_info.py not closing file & some edits to comments. 2012-08-22 10:29:30 +00:00
Campbell Barton
28b9576f4b error message when an addon was missing register/unregister functions whasnt very good (didnt point to file with the error) 2012-08-22 10:03:37 +00:00
Campbell Barton
257c6de9ac copy as script operator for the console, so you can copy input from a console for use in a textblock. 2012-08-19 21:32:18 +00:00
Sergey Sharybin
995a19a983 Sequencer: per-sequence modifier stack for color grading
This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.

Implementation is close to object modifiers, some details are there:

http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers

Modifiers supports multi-threaded calculation, masks and instant
parameter changes.

Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
2012-08-19 15:41:56 +00:00
Sergey Sharybin
adec7cdea2 Patch #32326: NDOF support of rotation and panning the view at the same time
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
  of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning

Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation

Patch by Fredrik Hansson, thanks!

Reviewed by self and Mike Erwin.
2012-08-19 13:52:36 +00:00
Campbell Barton
b0371f053c style cleanup 2012-08-17 18:36:20 +00:00
Campbell Barton
9281f3e27e rename mask 'Shrink/Fatten' --> 'Scale Feather' 2012-08-17 13:59:08 +00:00
Campbell Barton
dac761057d fix for crash showing tooltip for NODE_OT_add_search() 2012-08-17 11:31:54 +00:00
Campbell Barton
27a8487070 style cleanup: pep8 & unfinished comment from own commit. 2012-08-14 18:43:15 +00:00
Lukas Toenne
e83ef85576 Python node operator for combined node collapsing and hiding unused sockets. Socket hide flag is added to RNA as well, but can only be set when the socket is not connected, to avoid dangling links in editor drawing. Currently this operator has no default hotkey, but can be called from the Node menu. 2012-08-14 17:56:33 +00:00
Campbell Barton
3220ef9d95 patch [#32327] Uniform displace modifier
from Fredrik Hansson (fredrikh)

With some edits for python UI.
The patch makes the displace modifier treat an empty texture as white.
2012-08-14 17:36:41 +00:00
Campbell Barton
dd2f172fc4 add animation buttons to mask toolbar 2012-08-13 09:13:19 +00:00
Campbell Barton
7d3e854aeb add hook now has option to add to active bone (mango request). 2012-08-13 08:54:33 +00:00
Sergey Sharybin
51fafdee0c Sequencer: overlay display type options
Before this overlay would happen only for defined rectangle area,
now it's possible to show current / reference frames only, which
makes it possible to do more real slit view involving even displaying
frames on different monitors.

Still some work need to be done to clean interface up and support
displaying color information for reference shot.
2012-08-12 13:24:29 +00:00
Sergey Sharybin
a794e19346 Sequencer: support for masked color balance
This implements option which could be used to color balance only
specified area. Currently done by adding Mask input to Adjustment
effect. Affects on color balance and multiply settings.

Supporting masked saturation control is in the list, not supported
in this commit.

Also show value slider in the right of color wheel.
2012-08-11 14:37:58 +00:00
Sergey Sharybin
35e4cfc6d6 Fix effect settings panel for adjustment effect
Since r46801 options used for this effect were moved to input panel.
2012-08-10 16:07:13 +00:00
Campbell Barton
6a1a5ad08b split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
Sergey Sharybin
56b2f4df03 Fix wrong tracks list used for search in Follow Track constraint 2012-08-10 08:51:34 +00:00
Lukas Toenne
b465039ee7 Extended the search operator for nodes to also support node groups. The basic node group type is not included in the node items list, instead all existing node groups are added to the items list in the callback. A prefix is used to distinguish base node types from node groups. 2012-08-10 07:22:36 +00:00
Campbell Barton
e922b72a68 Separate uv selection operator: Y key, behaves much the same way as the mesh separate tool works. 2012-08-09 22:43:10 +00:00
Sergey Sharybin
9f30c7147c Frame matching methods for follow track constraint
This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
2012-08-09 16:57:02 +00:00
Campbell Barton
de131177b0 code cleanup: lazy init enum for node search 2012-08-08 17:02:14 +00:00
Lukas Toenne
bd3ec60651 Search option for adding nodes.
The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name.

The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well:

* The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space.

* The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far.

* The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
2012-08-08 16:44:16 +00:00
Mitchell Stokes
47c7266522 Accidentally did a commit when I wanted to revert... (ignore my last revision) 2012-08-08 01:29:20 +00:00
Mitchell Stokes
843b45cafa 2012-08-08 01:24:48 +00:00
Campbell Barton
258b4a8dad add view selected for node view 2012-08-07 16:30:34 +00:00
Sergey Sharybin
4085056218 Place color weels used for color balance in sequencer vertically
This was it makes more sense from accurate tuning point of view.
2012-08-07 14:59:49 +00:00
Bastien Montagne
43c3fa6c39 Adding "inpaint" as allowed words... 2012-08-06 19:19:51 +00:00
Campbell Barton
db6c4ba11e bring back the play option from 2.4x 2012-08-06 16:07:11 +00:00
Sergey Sharybin
a334b5a4b6 Made feather self-intersection check an option.
Useful in cases when masking stuff like self-intersecting
ropes. This could probably be smarter option, but can't
currently think about robust approach here.
2012-08-06 15:20:14 +00:00
Campbell Barton
75a188272e move pivot point and cursor out of UV rna into image space since both mask and uvedit use them. 2012-08-06 12:12:45 +00:00
Sergey Sharybin
4f410971c3 Camera tracking presets
- Fix for copy default settings from active track operator
- Add meaningful tracking presets

API changes:

- Added parameter exact to Marker.find_frame, so now it's
  possible to get estimated marker

- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
Campbell Barton
84df85164d fullscreen mask editing now works in the image space over a viewer node. 2012-08-03 20:56:04 +00:00
Lukas Toenne
9d2173518c Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.

Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
Campbell Barton
179d00fb9c make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. 2012-08-01 13:28:19 +00:00
Thomas Dinges
da4d468e98 Docs / Templates:
* Added a ui_panel template with more complex layouts.
2012-08-01 12:21:23 +00:00
Campbell Barton
26cc3dd708 misc mask fixes
- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
Campbell Barton
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
Sergey Sharybin
9880f7fa50 Minor code cleanup 2012-07-30 17:12:01 +00:00
Sergey Sharybin
75046eadbf Mango request: option to create nodes with hidden preview by default 2012-07-30 17:11:59 +00:00
Campbell Barton
4ef8f3f537 code cleanup: assign mode to a variable in the 3d view header and remove some unused imports 2012-07-29 14:07:57 +00:00
Campbell Barton
2553cdf195 style cleanup 2012-07-29 12:07:06 +00:00
Thomas Dinges
ab38e1d379 User Interface Scripts:
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early 
(unless marked as pep8-80 or pep8-120 compliant) 
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
Campbell Barton
3270438678 fix for own regression with handling of script paths, however this didnt work quite right before either.
Handle these 2 kinds of script paths
* user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS
* pref script path: always bpy.context.user_preferences.filepaths.script_directory

now both are returned by bpy.utils.script_paths()
2012-07-29 01:02:25 +00:00