Commit Graph

137 Commits

Author SHA1 Message Date
Campbell Barton
688db0f251 [#18260] FMOD Removal
from Jorg Muller (nexyon)

also removed references to CVS in install
2009-03-24 09:09:10 +00:00
Campbell Barton
7fffb0b630 Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
2009-02-25 12:07:51 +00:00
Nathan Letwory
c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00
Nathan Letwory
3c886d7c38 * commit r17900 by Genscher was wrong.
- Instead of defining such defines for the entire codebase in Blender.py, add
    the right checks and definitions to the places where it matters.
  - Only check+set WITH_BULLET instead of also GAMEBLENDER=1
  - NOTE: No global defines allowed in BlenderLib.
2008-12-17 05:40:40 +00:00
Daniel Genrich
9776749438 Reverting revision 17417 which broke cloth collisions which check also in blenkernel/intern for WITH_BULLET 2008-12-17 00:41:07 +00:00
Jens Ole Wund
ba8ea9ec63 2008-12-13 23:11:12 +00:00
Jens Ole Wund
b9713d19e4 adding hint
Building on NSIS_Installer fails when path to NSIS tools is not set
2008-12-13 23:04:36 +00:00
Campbell Barton
bbc00befe7 some scons command line args were not working since recent changes-
scons CCFLAGS="-O0 -ggdp3" 
for example would pass on the args including the "'s to scons, causing the build to fail.
2008-11-18 05:47:19 +00:00
Campbell Barton
3a1cfa5015 Added BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a python error. 2008-11-17 10:43:12 +00:00
Campbell Barton
ff0c599c4b update for compiling cross compiling win32 on linux, had a lot of trouble with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
2008-11-13 23:12:38 +00:00
Nathan Letwory
999f312d62 Change the LCG_DIR usage to BF_name_LIBPATH where possible. FFMPEG can't be done like that yet, needs some extra thought to handle differences between vc and mingw setup 2008-11-12 07:48:53 +00:00
Nathan Letwory
b8fb31e236 Remove BGE defines from highest level and define only there where needed. This prevents scons from doing complete rebuilds when toggling BGE related options. 2008-11-11 22:48:47 +00:00
Nathan Letwory
7e4db234ce previous commits showed that the absolute path problem was even deeper. This should fix yet again some of the problems with giving them to BF_BUILDDIR 2008-11-11 21:37:53 +00:00
Nathan Letwory
7850320ed2 fix for another place where absolute paths for BF_BUILDDIR where a problem (generating results in the wrong place) 2008-11-11 20:46:46 +00:00
Nathan Letwory
2961cdcdea Fix typo that prevented CC_WARN from being added to build commands 2008-11-11 20:01:45 +00:00
Campbell Barton
d63f1d6ab9 missing comma made scons arg BF_CXX_LIB_STATIC not work 2008-11-10 13:36:44 +00:00
Nathan Letwory
0a8e8c8c9e * add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries.
- this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes
    it easier to use, since you don't have to remember the exact names

* Update documentation to mention scons-local.
2008-11-09 21:00:49 +00:00
Nathan Letwory
0a825b4d72 * fix typo found by brecht 2008-11-07 19:49:55 +00:00
Nathan Letwory
2d80262759 === SCons ===
* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
  I changed the default config files, but do double-check your user-config files, esp. if you did
  a full copy of an old default platform config
2008-11-04 22:46:43 +00:00
Nathan Letwory
9196723581 * remove redundant comment 2008-11-04 21:14:54 +00:00
Nathan Letwory
0bd7934be7 * Minimum SCons version is now 1.0.0
- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
  - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
    C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
    All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
  - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
  - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-30 23:55:07 +00:00
Campbell Barton
ac4ff83ca6 added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON) 2008-10-28 18:47:13 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
Nathan Letwory
71206c9337 Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
2008-10-21 23:07:09 +00:00
Campbell Barton
bc55102eac renamed WITH_BF_BPYDOC to WITH_BF_DOCS, added SConscript for building BGE docs too. 2008-10-20 23:21:01 +00:00
Nathan Letwory
f1f27c0350 === SCons ===
[#17867] Adds option to SCONS to generate Python API documentation

Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.

To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
2008-10-19 22:01:46 +00:00
Ken Hughes
a6b1c0a8cc Added WITH_BF_NOBLENDER to scons so that blenderplayer can be compiler by itself (false by default). Also added dependency for 'blender' on command line; seems 'blender' was intended to be a target, but would give the error "Do not know how to make target `blender' ". 2008-10-19 21:25:17 +00:00
Peter Schlaile
34399546b7 == FFMPEG ==
Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)

Fixed a bug with PTS-encoding, to make theora work.

You have to explicitly enable it and currently only scons is supported.

Otherwise: enjoy! :)
2008-10-05 17:31:33 +00:00
Nathan Letwory
7ba46c70ad * return the right error code
* print error message when something goes wrong with nsis installer creation
2008-10-02 08:46:04 +00:00
Nathan Letwory
59eaf36f97 * make sure we link against proper openmp library when using msvc
* return error code from makensis process instead of 0
2008-10-02 06:11:47 +00:00
Campbell Barton
15bce017df scons update, BF_NO_ELBEEM wasnt working, WITH_BF_SDL wasnt implimented, WITH_CCGSUBSURF isnt used anymore. 2008-09-19 01:39:34 +00:00
Martin Poirier
ec6bd008c1 fixing scons build. needed BoolOption in argument definition 2008-09-18 21:18:53 +00:00
Campbell Barton
8d1163c639 scons options BF_CXX, WITH_BF_STATICCXX, BF_CXX_LIB_STATIC for static linking to stdc++ because of problems running blender on some systems. 2008-09-18 03:05:02 +00:00
Campbell Barton
0f39be9ce8 added static openal and openexr options for scons.
also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
2008-09-16 06:31:55 +00:00
Campbell Barton
0ad48b7332 scons option for linking python statically - useful for building a more compatible blenderplayer, where most games python scripts only use builtin modules anyway. 2008-09-14 17:56:15 +00:00
Brecht Van Lommel
cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
Campbell Barton
00c308391a * Script to convert BDF pixel fonts into C++ files blender can read. - Amiga bitmap font example http://download.blender.org/ftp/incoming/bitmap.png
* BF_CONFIG was missing from SCons help menu.
2008-08-10 01:38:02 +00:00
Campbell Barton
16dccd3ffd exiting wasnt working (was raising errors), also use dict.keys() rather then appending from iteritems, 2008-07-09 00:58:57 +00:00
Peter Schlaile
6be7bb5e03 == redcode ==
Disabled by default now on all platforms besides Linux.
2008-06-02 21:39:45 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
Ken Hughes
2a3d159b06 Add BF_X264_CONFIG and BF_XVIDCORE_CONFIG flags to scons, to allow passing
configuration info for cross-compiling to ./configure scripts.  Also let
makesdna use PLATFORM_LINKFLAGS.
2008-04-28 16:14:31 +00:00
Nathan Letwory
8188fd9b97 * try/except block around import of BoolOption, to make sure one can use scons-0.98.2 to compile with. 2008-04-28 10:47:45 +00:00
Nathan Letwory
ec02fff2aa * make sure BF_CONFIG is an accepted ARGUMENT 2008-04-27 19:51:49 +00:00
Jean-Luc Peurière
0b7900d081 this commit allow to pass custom compile flags
to all ffmpeg related libs

ffmpeg use it own build system and dont respect 
the flags in config.py

define BF_FFMPEG_EXTRA in config.py to pass 
those flags.

I use this on Os X to pass the SDK vars :
-isysroot
-mmacosx-version-min
2008-04-27 18:22:07 +00:00
Kent Mein
45dee507aa I can't spell ;)
(typo fix in the comments)

Kent
2008-04-17 20:29:57 +00:00
Ken Hughes
a1689a5e9a Change scons so OpenMP library is appended at end of linkage line with other
libraries (fixes a problem with statically linking OpenMP).
2008-04-17 19:01:00 +00:00
Kent Mein
867e12836b This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit


Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install 	glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent
2008-04-16 17:40:59 +00:00
Nathan Letwory
285870d53b * BF_QUIET can now be set in user-config.py too. 2008-03-19 17:23:14 +00:00
Joseph Eagar
31b04490d1 removed mingw from the list of platforms to use the
debug python lib, as it was causing link errors.

if someone wishes to figure out why this is messing up,
go ahead.
2008-02-26 00:04:54 +00:00
Daniel Genrich
7a7a52226f makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there 2008-01-29 23:13:31 +00:00