Martin Poirier
4ea8947ea7
Merged all the internal transform includes into transform.h and moves it to /src to /include.
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Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c
Update MSVC 6.0 projectiles and SConscript accordingly.
Editview still included transform.h, replaced that for BIF_transform.h, the external include.
2005-04-10 18:33:19 +00:00
Martin Poirier
55f386c1b5
MSVC 6.0 projectfiles
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Removing subsurf.c from the BKE_blenkernel project.
2005-04-04 23:30:14 +00:00
Rob Haarsma
d5aaba6c81
Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, only one problem remained;
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the including of <MT_assert.h> in the NG_network project. So here's a fix.
2005-04-01 11:26:03 +00:00
Martin Poirier
e5d4f9d580
Some MSVC 6.0 projectfiles updates:
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BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
Martin Poirier
fd877b69b6
Adding CCG stuff to MSVC 6.0 projectfiles
2005-03-31 18:22:43 +00:00
Roel Spruit
1ec0238bd6
Added transform_manipulator.c to the windows MSVC 6.0 projectfile
2005-03-19 14:13:45 +00:00
Martin Poirier
d9e320b270
MSVC 6.0 Projectfile addition (include path) to compile after the big warning hunt commit.
2005-03-09 23:29:19 +00:00
Simon Clitherow
a14d5c57be
Added new bpy files to MSVC 6 project files.
2005-03-06 16:57:17 +00:00
Martin Poirier
28902e9334
MSVC 6.0 projectfile changes to go with last commit.
2005-02-14 02:56:15 +00:00
Simon Clitherow
4d17f9797c
- updated MSVC 6 projectfiles.
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- removed 'using namespace std;' from SCA_Joystick.h
(gave compile error on VC6).
2005-01-30 15:41:59 +00:00
Simon Clitherow
f72219eea9
Added new files to VC6 project (KX_PolygonMaterial.cpp | h)
2005-01-16 15:42:22 +00:00
Martin Poirier
0dfa14b181
MSVC 6.0 Projectfiles changes to fit Ton's commit.
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Added new file to BRE_Render and include paths for SDL includes.
Removed deleted files.
2004-12-27 21:05:39 +00:00
Jens Ole Wund
0883f68263
make mscv6 usrers happy
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does not matter since *offical* wibdows release is msvc7 anyway
2004-11-23 22:29:17 +00:00
Jens Ole Wund
66faf81099
Msvc6 complies again with
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bfont.ttf.c :)
2004-11-08 22:14:47 +00:00
Jens Ole Wund
de2c542d21
added outline.c :)
2004-10-09 20:46:29 +00:00
Martin Poirier
fb71ca829c
Projectfile (MSVC 6.0) update for new softbody files
2004-10-01 15:23:41 +00:00
Martin Poirier
b997c654b1
MSVC 6.0 projectfiles fixes for new editmesh and bpython files.
2004-09-23 23:03:19 +00:00
Martin Poirier
143f0edc32
Editmesh spliting project files fix (MSVC 6.0)
2004-09-19 14:33:33 +00:00
Martin Poirier
05bf02c1a2
Adding undo files to projectfiles (MSVC 6.0)
2004-09-05 14:18:39 +00:00
Martin Poirier
19ba12946c
Adding BPY sound module to projectfiles (MSVC 6.0)
2004-08-27 00:08:46 +00:00
Roel Spruit
284b4f4e75
added correct include paths for radio.h (for msvc debug build) and removed weird local includes (c:\blender...) in BPY_python projectfile
2004-07-28 21:00:23 +00:00
Martin Poirier
81303610b8
New BPython files missing from MSVC 6.0 projectfiles
2004-07-25 21:56:07 +00:00
Martin Poirier
9b857ffb87
New BPython files missing from MSVC 6.0 projectfiles
2004-07-21 22:59:09 +00:00
Roel Spruit
1c5302e68b
added include path for some gameengine file and fixed an undefined function in the shading buttons
2004-07-21 19:01:44 +00:00
Jens Ole Wund
8fb5fc0594
work on mcvc6 projects
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add unwrapper.c to BL_src
in opennl create project/workspace to build
modify blender. to link to blender_ONL.lib
add ",..\..\..\lib\windows\opennl" to libpath
add ",..\..\..\lib\windows\opennl\debug" to libpath for debug
add opennl project to intern workspace .. adjusting dependancies
BM crosses fingers to work
2004-07-14 20:57:38 +00:00
Simon Clitherow
21520c6c14
- updated VC6 project files for SOLID - blender now links with the
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static solid lib.
- also cleaned up solid.dsw workspace (removed unused projects).
2004-07-13 21:52:23 +00:00
Roel Spruit
629e526b25
- Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton, where would I be without you)
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- Sweep effect updates after you change the type of sweep now.
2004-06-23 18:22:51 +00:00
Roel Spruit
35382146be
I thought I added this include path for yafray to the msvc files already......o well, here it is again. it couldn't find RE-callbacks.h
2004-06-18 21:13:33 +00:00
Roel Spruit
a78ad46c0d
added files for yafray plugin export to msvc 6 projectfiles
2004-06-16 20:47:17 +00:00
Joseph Gilbert
e8e073d326
- update to MSVC6 for Property support
2004-06-11 13:21:32 +00:00
Martin Poirier
87f6745050
MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were missing from the project files.
2004-05-20 02:12:14 +00:00
Martin Poirier
e5c4bd6349
Projectfiles update for Python 2.3.X
2004-05-03 01:37:50 +00:00
Martin Poirier
f860c88405
projectfile update for the new python module
2004-04-24 20:50:23 +00:00
Simon Clitherow
bf253660b7
- updated MSVC 6 projectfiles with the glue removal changes.
2004-04-19 18:51:15 +00:00
Joseph Gilbert
d91de4da5c
-update to msvc6 project for NLA module
2004-04-19 07:09:50 +00:00
Simon Clitherow
35b15f837c
cleaning up MSVC 6 project files (Part 2).
2004-04-09 17:50:51 +00:00
Roel Spruit
96e5e1d5f0
- Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
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- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04 11:34:43 +00:00
Chris Want
dc2d6b035a
Fixes to projectfiles:
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* Added SDL CD stuff to Open AL project (/me lazy)
* Made ketsji project find the python headers
* Added noise stuff to python project
2004-04-03 23:46:33 +00:00
Simon Clitherow
3d45e6ca31
- updated MSVC 6 projectfiles with gameengine/solid changes.
2004-03-25 21:04:51 +00:00
Joseph Gilbert
363cf11e43
-update to msvc6 for render module
2004-03-14 02:08:05 +00:00
Martin Poirier
bb635946f9
Projectfiles fix for Mathutils
2004-02-29 15:07:31 +00:00
Roel Spruit
79eb9de35a
some MSVC cleanup.
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- removed DNA_script_types from makesdna project.
- fixed a few errors in the projectsettings of the yafray project...it's a wonder people actually got it to compile.
2004-01-21 20:57:29 +00:00
Roel Spruit
8df5de525c
added python script files to MSVC 6.0 projectfiles and changed snprintf to PyOS_snprintf
2004-01-14 21:48:56 +00:00
Roel Spruit
576284038d
added bmp.c and the new yafray files to the MSVC projectfiles
2004-01-10 13:42:35 +00:00
Kent Mein
e3080c9580
Added support for outputting bmp's
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The padding is slightly messed up, so it produces somewhat trunkcated images
however it works. I'll try and fix it later but I have to go home now.
Its atleast usable at this stage.
I moved bmp_decode.c to bmp.c and cleaned it up a little bit.
Kent
2004-01-09 22:04:08 +00:00
Roel Spruit
56db828948
- Added projectfiles for yafray
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- renamed some variables in yafray_render.cpp so msvc doesn't whine
I'm not fluent in MSVC, so I hope I don't screw up :)
2004-01-05 15:58:48 +00:00
Roel Spruit
ce041f555c
added Robert's cursor stuff to the msvc 6.0 project files
2003-12-26 20:29:11 +00:00
Roel Spruit
80622fca55
updated msvc projectfiles: added texture.c and removed some others..
2003-12-21 22:43:10 +00:00
Martin Poirier
e1d0527cc5
Projectfiles fixes for new script space code thingy
2003-12-15 03:24:47 +00:00
Kent Mein
6bc7e0dbfd
Update the build systems to include ray.c
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Kent
2003-12-10 21:19:09 +00:00