Commit Graph

30083 Commits

Author SHA1 Message Date
Campbell Barton
6c4cd8d9f3 no functional changes, make give_base_to_objects() arguments less confusing. 2011-05-21 06:48:19 +00:00
Joshua Leung
1890b7f431 Bugfix [#27452] Wrong linking of character groups
Linking in groups also ended up adding those objects to the current
scene that we're linking the group in to. This is a regression. It
leads to more work (and/or confusion) from animators when just trying
to get a character into a shot file to start animating it (see my
notes on my blog for the proper workflow regarding this).

Reverting r36762, which caused this mess.
2011-05-21 06:04:44 +00:00
Campbell Barton
4c37fe91f3 patch [#27449] bpy_script_paths() return path reversed [patch]
from Dan Eicher (dna)
2011-05-21 05:34:20 +00:00
Thomas Dinges
2aa9c000ed Fix for [#27333] Translation constraint is broken.
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. 
Before: http://www.pasteall.org/pic/12578
Now http://www.pasteall.org/pic/12258

From the description: 
"When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…"

The new UI should make it a bit more clear.
2011-05-20 18:26:44 +00:00
Campbell Barton
d16da799fb change transform to round at 0.5 for fcurves.
this gave noticeable issue when transforming int/fcurve's below zero.
2011-05-20 18:19:29 +00:00
Campbell Barton
9563743f4e was using the wrong rna type for GRAPH_OT_select_leftright 2011-05-20 18:00:19 +00:00
Thomas Dinges
8d8e42a451 2.5 Particle UI:
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. 
Changed List type to normal (with limit to 3 rows). Request by venomgfx. :)

* Removed redundant text info about disconnected hair from Particle UI.
2011-05-20 17:08:09 +00:00
Campbell Barton
259582235c error in recent commit. 2011-05-20 16:43:23 +00:00
Campbell Barton
b100f9d79d edit gp_stroke_convertcoords not to modify the mval passed to it & make some mval args const elsewhere too. 2011-05-20 14:11:05 +00:00
Campbell Barton
363bfdc46a use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then 2 floats. 2011-05-20 13:50:41 +00:00
Sergey Sharybin
a8ef6ffd17 typo in previous commit 2011-05-20 13:10:40 +00:00
Campbell Barton
53d5761c94 function rename to give clearer meaning that they change from window to 3d coordinates.
some functions had vague names, I even ended up re-writing some of these functions by accident!
also added doxy comments.

* ED_view3d_win_to_3d (was window_to_3d)
* ED_view3d_win_to_delta (was window_to_3d_delta)
* ED_view3d_win_to_vector (was window_to_3d_vector / viewvector)
* ED_view3d_win_to_segment_clip (was viewline)
* ED_view3d_win_to_ray (was viewray)
2011-05-20 13:09:34 +00:00
Sergey Sharybin
e721d31b5d buildbot:
ffmpeg was compuled with faad now (aac support which keeps
libs gpl2 compatibile).
Updating library dependencies for buildbot rules.
2011-05-20 13:06:19 +00:00
Campbell Barton
c833fff638 replace checks with rv3d->persp with rv3d->is_persp since in these cases it only matters if its a perspective view matrix, this wouldn't work right for camera views. 2011-05-20 11:15:44 +00:00
Campbell Barton
4916c44af8 simplify window_to_3d_vector() and call it from viewline()
also update python view function to match.
2011-05-20 10:28:40 +00:00
Campbell Barton
2999d0fad9 rename mul_project_m4_v4 to mul_project_m4_v3. 2011-05-20 10:09:03 +00:00
Nathan Letwory
3ddaaa3784 Remedy compile error on windows/msvc introduced in r36787. 2011-05-20 08:52:52 +00:00
Campbell Barton
9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
Campbell Barton
2338765726 renaming bones didnt update update the view3d lock bone name. 2011-05-20 05:39:56 +00:00
Campbell Barton
170716ca53 use BKE_area_find_region_type in place of inline loops (no functional changes). 2011-05-20 05:27:31 +00:00
Campbell Barton
984d2e42e4 make api functions for converting rv3d->camzoom, so the odd logic for this isn't inlined all over. 2011-05-20 04:14:29 +00:00
Campbell Barton
c07012b41e int values were not drawing curve handles, yet the handles could still be selected and transformed, and different handle types set. disable this check and draw curve handles for int fcurves. 2011-05-20 01:02:00 +00:00
Campbell Barton
c672b3fb67 [#27439] Console window doesn't hide on startup when presets are used (Windows)
only print preset load messages in when debug is enabled.
2011-05-20 00:21:38 +00:00
Guillermo S. Romero
b181368f52 SVN maintenance. 2011-05-19 20:22:35 +00:00
Campbell Barton
2f4813500c - mousewheel zoom now zooms camera area when the camera is locked and in ortho view.
- remove secret apricot feature now dolly is its own operator.
2011-05-19 17:19:05 +00:00
Campbell Barton
0942e62bc4 move rna property area.active_space --> area.spaces.active 2011-05-19 15:18:40 +00:00
Campbell Barton
79e7a89c38 formatting changes only. 2011-05-19 13:50:53 +00:00
Campbell Barton
fbe541d1a8 modify fcurve evaluation for bool/enum/int values. was converting from a float to an int which means 0.9x evaluates to 0.0, negative numbers are also rounded up.
Round at 0.5 instead & treat negative numbers the same.
2011-05-19 12:39:57 +00:00
Brecht Van Lommel
e088f592bd Fix some compile warnings. 2011-05-19 11:54:03 +00:00
Brecht Van Lommel
417b7836ec UI tweak: properties editor header now has same size as other headers again. 2011-05-19 11:45:06 +00:00
Brecht Van Lommel
525f4e226e Fix for preview render, lamp and world now also get localized like material and texture. 2011-05-19 11:37:08 +00:00
Brecht Van Lommel
54b97c1d9d Code refactor: split code for render updates and opening render view into
separate files, no functional changes.
2011-05-19 11:34:11 +00:00
Brecht Van Lommel
ae0c552bd1 Fix crash when accessing mesh from python while a mesh with a subsurf modifier
is in editmode.
2011-05-19 11:24:56 +00:00
Brecht Van Lommel
3aaa03e1f8 Add localize_lamp and localize_world functions as already existed for materials
and textures, unused still.
2011-05-19 11:21:37 +00:00
Brecht Van Lommel
4c28693ae3 UI: fix direction properties not showing the right direction editing widget,
code was there but in the wrong location. This makes the opengl lights in
the user preferences show that widget again as in 2.4.
2011-05-19 11:18:09 +00:00
Campbell Barton
7603c8a2fb screenshot operator can now be executed directly.
so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"):
2011-05-19 11:13:35 +00:00
Brecht Van Lommel
d77b9af609 UI: fix menus getting closed too quick when moving mouse not exactly towards
them, noticeable for the vertex groups or material slot utility menus.
2011-05-19 11:05:34 +00:00
Campbell Barton
fbdd33f62d py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels. 2011-05-19 09:52:11 +00:00
Campbell Barton
1dad9bf0bc change window_to_3d to take screen coords as floats. 2011-05-19 07:55:48 +00:00
Campbell Barton
31d3e8d214 converting grease pencil now works in the camera view. 2011-05-19 07:43:10 +00:00
Campbell Barton
863b60e1b8 fix [#27432] [2.57/scripts/modules/bpy/path.py:169] can't concat bytes to str 2011-05-19 06:27:39 +00:00
Campbell Barton
1ce0958369 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit 2011-05-19 06:17:44 +00:00
Campbell Barton
32793a1395 add python access to mathutils.intersect_line_plane, update view3d_utils module to use it. 2011-05-19 04:28:09 +00:00
Campbell Barton
391dbde03d added math function isect_line_plane_v3(), use for window_to_3d rather then having it inline. 2011-05-19 03:49:57 +00:00
Andrea Weikert
c04f9b779c fix [#27158] Appending crash with preview.
* fixed incorrect reading of PreviewImage struct from .blend 
* fixed memory leak, PreviewImage data wasn't correctly free'd
2011-05-18 19:42:30 +00:00
Campbell Barton
91bd739a09 use window_to_3d for armature_click_extrude operator. 2011-05-18 18:14:59 +00:00
Campbell Barton
7282f8cf98 window_to_3d() wasn't working at all (only used by grease pencil/path conversion), now works in ortho and perspective view, initgrabz() is no longer needs to be called first. 2011-05-18 18:01:01 +00:00
Campbell Barton
f4d8be977f there wasn't a good way to know if a RegionView3D was perspective or not (without having the View3D too and checking its camera values), added struct member 'is_persp', set with the view matrix. 2011-05-18 17:52:26 +00:00
Campbell Barton
0c41635f85 fix for python module region_2d_to_vector_3d and region_2d_to_location_3d functions in ortho mode. 2011-05-18 15:57:20 +00:00
Campbell Barton
6266e62170 python mathutils.Matrix.is_orthogonal readonly attribute. 2011-05-18 15:31:00 +00:00