So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
need to be tweaks but it seems to work on my linux box. I haven't
touched any of the other build systems so those will need to be done.
We probably don't need all of this stuff but I figured better to add a little
too much then to little.
Kent
libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.
Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
- 'all' in extern/ first builds every subdir, then also 'install's the
header files and the library. This way a top-level Makefile only needs
to call 'all' for extern/ and have it build and install.
- 'clean' still works as it should
ODE does not build on FreeBSD out of the box, so an automated patchfile
is included as well.
The 'clean' target reverses the patches that were done by 'all'.