Commit Graph

7 Commits

Author SHA1 Message Date
Dalai Felinto
73f15dd3a1 bugfix [#36757] Vertex coloring in preview window meshes default to black, makes preview useless
Adding 'Col' vertex color layer to preview cycles meshes

The artist could simply disconnect the VCol node from the nodetree for
the preview, but  it should be harmless to add this to the preview meshes.

As long as the user stick to the default vertex color name (and is happy
with seing a all-white channel) it should be ok.
2013-09-17 20:11:02 +00:00
Thomas Dinges
36c4dc2d5b Cycles / Preview render:
* Hair strands were too thin in preview, after addition of "radius_scale" property in r56072.
Increased the scale from 0.01 to 0.03 now.
2013-05-04 23:12:17 +00:00
Thomas Dinges
2741dd0fe3 * Remove unused screens from Cycles preview blend to save some space. 2013-05-04 23:02:05 +00:00
Sergey Sharybin
b2f6c49830 Cycles preview scene: made render layer name match name used for BI preview
This is needed because render result is being reused between different render
previews and keeping names out of sync means once preview result was created
for blender internal, it wouldn't be updated after switching to cycles.

Same goes to switching from cycles to other renderers like lux and yaf.

Simply updated cycles_preview.blend for now, could be solved from code side
as well, but IMO better to collect such a limitations of preview blend files
and solve them all together during "custom preview.blend for external engines"
project.

Reported by Jens in IRC.
2013-02-04 11:06:47 +00:00
Pablo Vazquez
9e7e27b23c Cycles Preview: Rotated Suzanne a bit for better angle. Raised the intensity of the mesh light, and moved the mesh/lamp to also be in the layer of World Sphere preview (was black previously, since it had no lamps) 2013-01-28 22:08:30 +00:00
Thomas Dinges
73db09e195 Cycles Preview Blend:
* Added UV Mapping for objects, so Image textures will work.
2013-01-28 19:15:47 +00:00
Brecht Van Lommel
5ac4b38a20 Cycles: preview rendering support for world/material/lamp.
Patch by Sergey, .blend by Thomas and some further tweaks by me.

Still to solve later: allow external engines to specify own preview .blend, for
now the code here is doing too much magic hacking on the preview scene still.
2013-01-28 17:37:51 +00:00