Commit Graph

11 Commits

Author SHA1 Message Date
Chris Want
341f50c4f7 Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
Kent Mein
dd3356f694 Added current directory to includes so it could find some headers.
(I still do not have the whole thing working but I'm stumped now and
figured this will save someone a little time)

Kent
2006-01-06 04:43:17 +00:00
Chris Want
4a50f5b593 Support for 'Bullet' in the Makefiles. Enable with:
export NAN_USE_BULLET=true

in environment, or in user-def.mk
2005-08-18 06:07:02 +00:00
Nathan Letwory
00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Wouter van Heyst
57a7dfe5a5 - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
Alejandro Conty Estevez
eff07b8329 Basic initial yafray integration by Eeshlo.
Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.

We added a panel in render space to adjust some yafray settings (GI and so)

Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.

Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)

We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.

So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
2004-01-04 22:10:36 +00:00
Kent Mein
6dcc5b030e Further fixes to the old makefiles.
Kent
2003-07-16 19:53:53 +00:00
Wouter van Heyst
22305bc08d FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
Hans Lambermont
302399b9d0 and the other FreeBSD python locations. 2003-01-04 01:41:19 +00:00
Norman Lin
1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00