Erwin Coumans
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
Erwin Coumans
84d27d74cb
added hinge constraint support to Bullet physics
2006-04-06 20:37:38 +00:00
Erwin Coumans
36fd42ac85
more Bullet physics improvements, mainly stability and performance related.
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AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
Erwin Coumans
e8ce63fcf9
more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations).
2006-03-29 03:11:30 +00:00
Erwin Coumans
af9573e9ea
Synchronized Bullet physics to latest version.
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- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver
Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
2006-03-27 06:37:30 +00:00
Kent Mein
97a4e4f88d
a bunch of small warnings fixes:
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newline missing at end of file fixes:
TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h
CcdPhysicsEnvironment.cpp
radiance_hdr.c fixed the following warning by changing type of local variable:
radiance_hdr.c:357: warning: pointer targets in passing argument 3 of
‘fwritecol rs’ differ in signedness
edgeRender.c,edgeRender.h same thing changed type of local vars to get rid
of warnings about signedness
RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295
Kent
2006-03-24 16:40:32 +00:00
Erwin Coumans
c2782ce10e
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
2006-02-22 06:58:05 +00:00
Erwin Coumans
e3b840d086
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
Erwin Coumans
90e5a9aa14
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
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Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
Erwin Coumans
f55e45f855
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
2006-02-13 06:28:35 +00:00
Erwin Coumans
6f3e593105
more graphics patches from Snailrose,
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remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
Erwin Coumans
631979f909
renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
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enabled game engine for scons
2006-01-12 06:30:01 +00:00
Erwin Coumans
71991cf41e
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
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See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
2006-01-01 00:20:50 +00:00
Erwin Coumans
9119b6e8a5
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00
Erwin Coumans
e1c66eb145
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
Chris Want
f7914a2248
The name of an included header had the capitalization wrong, causing
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problems on unix.
2005-08-18 06:04:50 +00:00
Erwin Coumans
c99c7fbcb3
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
Erwin Coumans
4d7089d19b
these files missed the cvs commt yesterday, this should fix compilation problems
2005-08-13 08:05:48 +00:00
Erwin Coumans
29f06ad76e
some more work on bullet raycast
2005-08-08 17:08:42 +00:00
Erwin Coumans
b6d9fbf0db
fixed the mouse-over sensor,
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added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Erwin Coumans
210ab537ce
improved deactivation, exposed more tweakable parameters to python,
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fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
Erwin Coumans
2cc6d565cb
moved some hardcoded constants into tweaking tresholds
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exposed those tresholds to python (more 'expert' settings)
2005-08-03 18:22:30 +00:00
Simon Clitherow
671235b69b
Finalised support for compiling BULLET on linux.
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Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
2005-08-02 18:54:11 +00:00
Erwin Coumans
6eeaacde0a
enable bullet for vc7 too by default (can be switched off easily)
2005-07-30 18:21:02 +00:00
Erwin Coumans
dad6ef9045
added physics-debugging
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didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
Erwin Coumans
411123b250
- added debug line drawing in gameengine (handy for debugging physics problems)
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- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
Erwin Coumans
701b9c21fd
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00