Campbell Barton
177ea51fab
fix for unintended fall-through in switch statement, also reduce undo_pos increments in text editor.
2013-07-21 08:34:02 +00:00
Campbell Barton
e9cf211c9b
style cleanup: depsgraph.c, committing separate since 2 gsoc branches modify.
2013-07-21 08:23:35 +00:00
Campbell Barton
7db1d6556d
code cleanup: add break statements in switch ()'s, (even at the last case).
2013-07-21 08:16:37 +00:00
Campbell Barton
3ec1daaa77
fix [ #36234 ] Dynamic Topology undo crash
2013-07-21 03:59:24 +00:00
Campbell Barton
7233f22e21
add new snap option: 'Selection to Cursor (Offset)',
...
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
2013-07-20 17:12:33 +00:00
Campbell Barton
6eb580e15c
fix for bug snapping multiple pose bones to the cursor (it would apply pose transformation multiple times),
...
also named cursor vars more clearly.
2013-07-20 15:43:48 +00:00
Campbell Barton
49c61e169b
misc edits
...
- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
2013-07-20 15:07:57 +00:00
Sv. Lockal
8ff67f12c7
Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term
2013-07-20 12:24:53 +00:00
Sv. Lockal
3de1458cdf
Select more/less tool for mask splines
2013-07-20 10:24:16 +00:00
Campbell Barton
32f3771d0b
hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray).
2013-07-20 03:51:49 +00:00
Daniel Stokes
ef4d599194
Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.
2013-07-20 03:15:57 +00:00
Daniel Stokes
ff165fa986
Re fixing BGE bug [ #36223 ] Strange page fault of "Game" actuator
...
Thanks to Campbell for helping me get a better fix put together.
2013-07-20 03:01:50 +00:00
Tamito Kajiyama
65b932d9f1
Fix for docstring inconsistency in Stroke.stroke_vertices_end().
2013-07-20 01:45:18 +00:00
Mitchell Stokes
efad3eb928
Add the Boost include to the right CMakeLists.txt...
2013-07-20 01:17:00 +00:00
Mitchell Stokes
81769b4f58
More build fixes for r58428.
2013-07-20 01:15:36 +00:00
Campbell Barton
e3c3a6e2c8
fix own bad regression/bug, removing vertex colors crashes [ #36227 ]
2013-07-20 01:15:12 +00:00
Mitchell Stokes
f84563d213
SCons fix for r58428.
2013-07-20 01:09:16 +00:00
Mitchell Stokes
5645d9f720
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again.
2013-07-20 00:51:05 +00:00
Campbell Barton
a2a99bbc17
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
...
also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
Thomas Dinges
e3c9fcd1bb
* Compile fix for overloaded pow() function.
2013-07-20 00:21:16 +00:00
Campbell Barton
4b0f50597f
revert r58419. caller should do NULL check here.
2013-07-20 00:15:01 +00:00
Mitchell Stokes
cf62de6c6d
BGE: Partial fix for [ #36151 ] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
...
The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
Daniel Stokes
017f09b9d4
BGE fix [ #35195 ] Shadow Only lamps only work with Specular enabled
...
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
Daniel Stokes
a07ac7e644
BGE fix [ #35563 ] Object colour setting for objects and fonts not using colour management like materials
2013-07-19 22:54:02 +00:00
Mitchell Stokes
3cd53aff09
Merging from ge_dev to trunk r58091-58422.
2013-07-19 22:37:40 +00:00
Daniel Stokes
23dccfadf0
Bge fix [ #33016 ] Blender crashes when I start the game engine
...
Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
Mitchell Stokes
103ef7cacb
Merged changes from trunk r58324-58419.
2013-07-19 22:10:11 +00:00
Daniel Stokes
318aacbc8c
Cleaning up some warnings that occur when an invalid navmesh is generated.
2013-07-19 22:07:38 +00:00
Daniel Stokes
869d654ccc
BGE fix [ #36223 ] Strange page fault of "Game" actuator
...
Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
Antony Riakiotakis
dda61cc82f
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
Campbell Barton
a2492e0603
style cleanup: braces/indentation
2013-07-19 16:44:17 +00:00
Campbell Barton
397da50002
style cleanup: switch statements, include break statements within braces & indent.
...
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
Thomas Dinges
97397895b4
Nodes / UI:
...
* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
2013-07-19 12:39:58 +00:00
Thomas Dinges
b1990fa1b1
Blender 2.69 Release Cycle:
...
* BCon1: Alpha.
2013-07-19 12:33:09 +00:00
Campbell Barton
7087b8b9fe
code cleanup: remove BLI_array use when extruding individual faces. also use BM_face_copy utility function.
2013-07-19 11:45:21 +00:00
Campbell Barton
de14c301ab
add keybinding for dolly: shift +/-
2013-07-19 11:19:29 +00:00
Campbell Barton
e2b7c138f6
patch [ #36000 ] View lock offset (allow panning when the view is locked)
...
own patch
2013-07-19 10:54:02 +00:00
Campbell Barton
2dc6b22382
patch [ #35789 ] Quick hack select more/less tool for armatures
...
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
Campbell Barton
80f3b32e06
patch [ #35789 ] Quick hack more/less tool for lattices
...
by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
2013-07-19 10:49:23 +00:00
Campbell Barton
df299ab500
patch [ #36032 ] Quick Hack lattice random selection
...
by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
Campbell Barton
02468b290a
code cleanup: use MEM_mallocN rather then MEM_callocN when the array is
...
overwritten immediately after.
2013-07-19 10:41:16 +00:00
Campbell Barton
2d97a096d7
add rna attribute 'frame_current_final', without this you had to
...
manually calcualte it with the subframe and time remapping vars.
2013-07-19 10:41:09 +00:00
Campbell Barton
dc06041049
code cleanup: use __linux__ define over linux
2013-07-19 10:41:04 +00:00
Campbell Barton
bc5ecbc393
optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline.
2013-07-19 10:40:57 +00:00
Campbell Barton
3daa153d74
code cleanup: use boolean for derived mesh face test function
2013-07-19 10:40:52 +00:00
Campbell Barton
824ec5a388
code cleanup: case & brace placement
2013-07-19 10:40:43 +00:00
Campbell Barton
f4609acedc
optimization: avoid memcpy with shake key vertex array.
2013-07-19 10:40:20 +00:00
Campbell Barton
965d2fd426
code cleanup: inconsistent 'break' placement in BKE_object_minmax
2013-07-19 10:40:12 +00:00
Campbell Barton
efc7b7a285
code cleanup: replace inline loop with BLI_findstring
2013-07-19 10:40:06 +00:00
Campbell Barton
a926d9a0d4
code cleanup: remove redundant multiplying when jittering widget drawing.
2013-07-19 10:40:01 +00:00