Commit Graph

40227 Commits

Author SHA1 Message Date
Campbell Barton
177ea51fab fix for unintended fall-through in switch statement, also reduce undo_pos increments in text editor. 2013-07-21 08:34:02 +00:00
Campbell Barton
e9cf211c9b style cleanup: depsgraph.c, committing separate since 2 gsoc branches modify. 2013-07-21 08:23:35 +00:00
Campbell Barton
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
Campbell Barton
3ec1daaa77 fix [#36234] Dynamic Topology undo crash 2013-07-21 03:59:24 +00:00
Campbell Barton
7233f22e21 add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
2013-07-20 17:12:33 +00:00
Campbell Barton
6eb580e15c fix for bug snapping multiple pose bones to the cursor (it would apply pose transformation multiple times),
also named cursor vars more clearly.
2013-07-20 15:43:48 +00:00
Campbell Barton
49c61e169b misc edits
- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
2013-07-20 15:07:57 +00:00
Sv. Lockal
8ff67f12c7 Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term 2013-07-20 12:24:53 +00:00
Sv. Lockal
3de1458cdf Select more/less tool for mask splines 2013-07-20 10:24:16 +00:00
Campbell Barton
32f3771d0b hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray). 2013-07-20 03:51:49 +00:00
Daniel Stokes
ef4d599194 Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem. 2013-07-20 03:15:57 +00:00
Daniel Stokes
ff165fa986 Re fixing BGE bug [#36223] Strange page fault of "Game" actuator
Thanks to Campbell for helping me get a better fix put together.
2013-07-20 03:01:50 +00:00
Tamito Kajiyama
65b932d9f1 Fix for docstring inconsistency in Stroke.stroke_vertices_end(). 2013-07-20 01:45:18 +00:00
Mitchell Stokes
efad3eb928 Add the Boost include to the right CMakeLists.txt... 2013-07-20 01:17:00 +00:00
Mitchell Stokes
81769b4f58 More build fixes for r58428. 2013-07-20 01:15:36 +00:00
Campbell Barton
e3c3a6e2c8 fix own bad regression/bug, removing vertex colors crashes [#36227] 2013-07-20 01:15:12 +00:00
Mitchell Stokes
f84563d213 SCons fix for r58428. 2013-07-20 01:09:16 +00:00
Mitchell Stokes
5645d9f720 Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again. 2013-07-20 00:51:05 +00:00
Campbell Barton
a2a99bbc17 edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
Thomas Dinges
e3c9fcd1bb * Compile fix for overloaded pow() function. 2013-07-20 00:21:16 +00:00
Campbell Barton
4b0f50597f revert r58419. caller should do NULL check here. 2013-07-20 00:15:01 +00:00
Mitchell Stokes
cf62de6c6d BGE: Partial fix for [#36151] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
Daniel Stokes
017f09b9d4 BGE fix [#35195] Shadow Only lamps only work with Specular enabled
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
Daniel Stokes
a07ac7e644 BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials 2013-07-19 22:54:02 +00:00
Mitchell Stokes
3cd53aff09 Merging from ge_dev to trunk r58091-58422. 2013-07-19 22:37:40 +00:00
Daniel Stokes
23dccfadf0 Bge fix [#33016] Blender crashes when I start the game engine
Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
Mitchell Stokes
103ef7cacb Merged changes from trunk r58324-58419. 2013-07-19 22:10:11 +00:00
Daniel Stokes
318aacbc8c Cleaning up some warnings that occur when an invalid navmesh is generated. 2013-07-19 22:07:38 +00:00
Daniel Stokes
869d654ccc BGE fix [#36223] Strange page fault of "Game" actuator
Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
Antony Riakiotakis
dda61cc82f Fix some definitions for MinGW64 2013-07-19 19:19:15 +00:00
Campbell Barton
a2492e0603 style cleanup: braces/indentation 2013-07-19 16:44:17 +00:00
Campbell Barton
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
Thomas Dinges
97397895b4 Nodes / UI:
* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
2013-07-19 12:39:58 +00:00
Thomas Dinges
b1990fa1b1 Blender 2.69 Release Cycle:
* BCon1: Alpha.
2013-07-19 12:33:09 +00:00
Campbell Barton
7087b8b9fe code cleanup: remove BLI_array use when extruding individual faces. also use BM_face_copy utility function. 2013-07-19 11:45:21 +00:00
Campbell Barton
de14c301ab add keybinding for dolly: shift +/- 2013-07-19 11:19:29 +00:00
Campbell Barton
e2b7c138f6 patch [#36000] View lock offset (allow panning when the view is locked)
own patch
2013-07-19 10:54:02 +00:00
Campbell Barton
2dc6b22382 patch [#35789] Quick hack select more/less tool for armatures
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
Campbell Barton
80f3b32e06 patch [#35789] Quick hack more/less tool for lattices
by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
2013-07-19 10:49:23 +00:00
Campbell Barton
df299ab500 patch [#36032] Quick Hack lattice random selection
by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
Campbell Barton
02468b290a code cleanup: use MEM_mallocN rather then MEM_callocN when the array is
overwritten immediately after.
2013-07-19 10:41:16 +00:00
Campbell Barton
2d97a096d7 add rna attribute 'frame_current_final', without this you had to
manually calcualte it with the subframe and time remapping vars.
2013-07-19 10:41:09 +00:00
Campbell Barton
dc06041049 code cleanup: use __linux__ define over linux 2013-07-19 10:41:04 +00:00
Campbell Barton
bc5ecbc393 optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline. 2013-07-19 10:40:57 +00:00
Campbell Barton
3daa153d74 code cleanup: use boolean for derived mesh face test function 2013-07-19 10:40:52 +00:00
Campbell Barton
824ec5a388 code cleanup: case & brace placement 2013-07-19 10:40:43 +00:00
Campbell Barton
f4609acedc optimization: avoid memcpy with shake key vertex array. 2013-07-19 10:40:20 +00:00
Campbell Barton
965d2fd426 code cleanup: inconsistent 'break' placement in BKE_object_minmax 2013-07-19 10:40:12 +00:00
Campbell Barton
efc7b7a285 code cleanup: replace inline loop with BLI_findstring 2013-07-19 10:40:06 +00:00
Campbell Barton
a926d9a0d4 code cleanup: remove redundant multiplying when jittering widget drawing. 2013-07-19 10:40:01 +00:00