Brecht Van Lommel
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4ff22bd097
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Cycles: OS X build system changes to use lib/ openimageio and boost.
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2011-06-30 14:47:57 +00:00 |
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Brecht Van Lommel
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b57c87856d
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Cycles: cmake changes to make win32 use lib/windows for boost and openimageio.
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2011-06-29 19:18:08 +00:00 |
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Brecht Van Lommel
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ba36215669
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Cycles: attempt to fix OIIO include path on windows.
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2011-06-28 15:23:30 +00:00 |
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Brecht Van Lommel
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6b2e35c8b7
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Cycles: cmake tweak to make specifying OSL/OIIO path simpler.
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2011-06-28 14:37:08 +00:00 |
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Brecht Van Lommel
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7e4ba190cb
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Cycles: fix GLEW library build issue.
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2011-05-27 12:13:10 +00:00 |
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Brecht Van Lommel
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2996f08f84
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Cycles: first batch of windows build fixes, not quite there yet.
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2011-05-03 18:29:11 +00:00 |
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Brecht Van Lommel
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170f8c8c41
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Cycles: build without GLUT test app by default.
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2011-05-01 10:00:21 +00:00 |
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Brecht Van Lommel
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e5d7a38a25
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Cycles: fix build issue with Blender includes.
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2011-05-01 09:19:45 +00:00 |
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Brecht Van Lommel
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774584d7e8
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Cycles: hook up the CMake build system.
New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles
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2011-04-28 13:47:27 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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