* Some more fixes for OpenEXR, works now (tested with cv2008 x64 and x32)
* Some more changes to have libs in lib/win*/libname/vc2010 folder. Commit to libs itself to change that will follow.
Carve proved it's a way to go, so the time have came to get rid of old
boolean operation module which isn't used anymore.
Still kept BOP interface but move it to BSP module. At some point it
could be cleaned up further (like perhaps removed extra abstraction
level or so) but would be nice to combine such a refactor with making
BSP aware of NGons.
Tested on linux using both cmake and scons, possible regressions on
windows/osx. Would check windoes build just after commit.
- new compositor could use uninitialized var
- profile conversion could use uninitialized var
- set better warnings for clang+cmake.
- remove picky warnings from sphinx doc gen shell script.
Fedora 16 is still using /usr/include/ffmpeg, not /usr/include to store FFmpeg's
headers. Added it to search paths.
Also remove FFmpeg include directory listed in FFMPEG_INCLUDE_DIRS twice
Patch by Arno Mayrhofer (aka azrael3000), thanks!
- only show mingw option when building with mingw
- always run cmake configure with convenience build targets so failed configurations stop re-configuring.
- disable WITH_GHOST_XDND in 'make lite'
starting from version 2.64. Unless you have a special system setup, this means the
will be in ~/.config/blender rather than ~/.blender.
When the version number is changed to 2.64, the "Copy Previous Settings" operator
in the splash will copy the settings to the new location.
XDG base directory specification:
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
- Library compile errors
- 2 Bugs (have been reported to lib owner)
- LAPACK for cmake
TODO:
- Scons is still missing LAPACK lib define
- Do other platforms got LAPACK lib?
After testing it seems that for safe debug sessions, debug build optimizations need to be off.
Also removed sse flags from release flags since they are included in ray optimization flags which are on by default.
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.
Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.