Commit Graph

550 Commits

Author SHA1 Message Date
Brecht Van Lommel
37d11907d0 Bugfix for IK locked axes with an initial rotation, gave wrong
starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.

Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
2007-12-06 19:44:17 +00:00
Brecht Van Lommel
4813af326b Fix for bug #7851: crash with LSCM unwrap, due to opennl refactor.
Fix for bug #7856: crash hitting "neg" button for particle vertex groups.
2007-12-01 12:08:46 +00:00
Kent Mein
8cea2a9582 Solaris had a problem finding finite so had to conditionally
#include <ieeefp.h>

Kent
2007-11-29 16:42:36 +00:00
Daniel Genrich
63ef1dfb02 Bugfix: Wrong 32/64bit check was used which resulted in a 2GB limit for some 64bit architecture 2007-11-25 17:10:11 +00:00
Nils Thuerey
7dc1250865 - forgot to include a file in the last commit 2007-11-24 17:10:48 +00:00
Nils Thuerey
818bfcca63 - Added OpenMP code, it is enabled by defining PARALLEL=1 for the elbeem
compilation.  Currently, it is not yet active by default, but 
  Genscher wanted to do some tests. 
  It can be used to distribute the computation load onto multiple shared-
  memory CPUs by splitting the domain along the y-axis (assuming a 
  gravity force along z). However, there is no load balancing: so
  if there's fluid only in one of the y-axis halves you will not get 
  a speedup for 2 CPUs.  

- Added a fix for the memory allocation bugs #7120 and #6775. In 
  solver_init.cpp there are now several variables max___MemChunk 
  (line 692+), that set upper limits for various systems. The same
  problem existed for mac & linux, but the limit is higher, so 
  it probably went by undetected. The windows limit is currently 1GB,
  if the strange 700MB limit problems mentioned in the bug regports the 
  bugs persist, this could be further reduced. For 64bit compilations 
  this problem shouldn't exist anyway.
  What's still missing is a display of how much the resolution was 
  reduced to fit into memory...

- And some minor solver code cleanup.
2007-11-21 22:12:16 +00:00
Ton Roosendaal
ec686f581c Bugfix 7733
New mouse scrollwheels allowing higher precision didn't work in Windows.
Code was assuming only value of +120 or -120 were returned.
2007-11-13 18:01:01 +00:00
Brecht Van Lommel
1b9d661eca Mesh Deform Modifier
====================

The MeshDeform modifier can deform a mesh with another 'cage' mesh.
It is similar to a lattice modifier, but instead of being restricted
to the regular grid layout of a lattice, the cage mesh can be modeled
to fit the mesh better.

http://www.blender.org/development/current-projects/changes-since-244/modifiers/

Implementation Notes:
- OpenNL has been refactored a bit to allow least squares matrices to
  be built without passing the matrix row by row, but instead with
  random access. MDef doesn't need this actually, but it's using this
  version of OpenNL so I'm just committing it now.
- Mean value weights for polygons have been added to arithb.c, a type
  of barycentric coordinates for polygons with >= 3 vertices. This
  might be useful for other parts of blender too.
2007-11-04 22:00:24 +00:00
Brecht Van Lommel
c5d2be76d7 IK
==

Solving is now done independent of scale, by scaling the chain to have a
size of about 1.0. This solves some issues with small or big chains, and
also makes the IK stretch setting independent of scale. The latter breaks
backwards compatibility somewhat, but is an improvement over what it did
before.
2007-11-01 12:40:46 +00:00
Campbell Barton
7718b3d642 render stamp drawing is now done everywhere - (not just when saving
images)
separated stamp metadata and stamp draw functions.
2007-10-28 22:27:07 +00:00
Brecht Van Lommel
30be716fc8 Pole Target for IK
==================

This adds an extra target to the IK solver constraint to define the
roll of the IK chain.

http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/

Also fixes a crashes using ctrl+I to set an IK constraint on a bone
due to the recent constraints refactor.
2007-10-24 14:58:31 +00:00
Campbell Barton
14bbff61fe set the alpha value of text, so stamps are always visible in RGBA
images, (reported by basse)
2007-10-24 11:16:48 +00:00
Campbell Barton
46deddcc62 Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the
frame.

This patch includes some changes I made...   
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option

Also added some new API calls   
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...);  - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.

TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
2007-10-20 16:17:27 +00:00
Joshua Leung
672a66905b Patch/Bugfix #7334 by 'gsr b3d:
Some more compiler warning fixes. Some of these seem to be specific to GCC 4.1
2007-09-17 06:11:06 +00:00
Stephen Swaney
59fe967476 more gcc 4.1.x warning cleanup:
applied MT_QueryAssert_patch.diff part of
patch [#6994] Fixing warnings: conversion from string constant to char *

Submitted by Renato Perini (mjordan).
Thanks, Renato!
2007-09-12 01:56:50 +00:00
Stephen Swaney
d61a7d7b33 apply first part of patch #6994 - elbeem_warning_patch.diff
Fixing warnings: conversion from string constant to char *
This should make gcc 4.1.x a little happier.
2007-09-12 01:01:15 +00:00
Kent Mein
4ddec269c2 This does nothing to fix the irix stuff but gets rid of a couple of simple
warnings that showup on irix.

Kent
2007-09-11 04:05:44 +00:00
Diego Borghetti
bd7ebb0abc BugFix #7303
More fix to solaris build, patch by Vladimar Marek
2007-09-06 03:18:07 +00:00
Peter Schlaile
b1c30dff88 == Sequencer ==
Bugfix:

The mem cache limitor didn't take mmap-allocated memory into account,
resulting in effectively disabling it, since all imbuf-data is
currently allocated using mmap.
2007-09-02 19:32:22 +00:00
Kent Mein
6e91048bff This covers bugs # 7130 7131 7132 7133
All small patches submitted by Vladimar Marek (neuron)

Basically fixes up some headers for Solaris's compiler.

Kent
2007-08-31 15:47:45 +00:00
Kent Mein
4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
Matt Ebb
21c567854a Patch #6770 by James C (sheep)
Tooltip getStringSize and getBoundingBox correction

Not really any user-visible changes here, but a nice clean-up of 
internal font drawing functions, in this case used in tooltips.

Thanks!
2007-08-20 01:02:12 +00:00
Jean-Luc Peurière
7f6bb8d8cc sculpt mode ndof transforms.
please test, especially with multires conditions
2007-08-16 22:00:29 +00:00
Jean-Luc Peurière
42b629a69b add the option of not installing to scons build system
settting WITHOUT_BF_INSTALL='true' will disable
 the copying to INSTALL_DIR

you can use that in your user-config.py or commandline

slipping in minor cleaning for Os X builds
2007-08-14 20:55:59 +00:00
Ken Hughes
37b5472dd2 Tools
-----
Bugfixes for #6816 and #6988: Under Windows, Blender would crash if boolean
operations were done on objects which resulted in an empty mesh.  Problem was
"iterators" created for ConvertCSGDescriptorsToDerivedMesh() tried to access
invalid memory.
2007-08-03 21:34:13 +00:00
Jean-Luc Peurière
1609fd61bc windows ndof support
added by Ettore Pasquini
2007-08-02 20:45:55 +00:00
Jean-Luc Peurière
7965e64e98 linux plugin support for ndof
by Ettore Pasquini
2007-08-02 20:37:30 +00:00
Matt Ebb
df81fa977e Tweak to allow building NDOFManager with old Makefiles 2007-07-31 01:45:19 +00:00
Jean-Luc Peurière
bfa77f611f more work on the ndof system.
turntable code should work reasonabilly well now.
fly code need works but is no more insane on Os X.
transform object is not present here.

if you find the movements a bit slow, you can speed
it in the preferences up to 2x in the view & controls
panel.

button1 (left) of the device let you switch between
the 3 modes. button2 let you switch between 
unconstrained and dominant mode.

the plugin must be named 3DxNdofBlender.plug
and be placed in a folder named plugins in same
folder as executable

check no scaling is done in the plugin

please check it works ok on 3 platforms
2007-07-29 18:03:36 +00:00
Brecht Van Lommel
eb8ee6f568 Updates to opennl for mesh laplacian matrix building, to make matrix
building with random access work together with variable locking.
2007-07-28 14:39:30 +00:00
Jean-Luc Peurière
603da178b9 commiting fixes from Ettore for building on linux & win 32 2007-07-15 14:30:09 +00:00
Ken Hughes
178dc73084 Tools
-----
More improvements to boolean tools.  The main change (although very little in
code) is changing fuzzy comparisons of floating point values.  For testing, a
new define is added in intern/boolop/intern/BOP_MathUtils.h called
VAR_EPSILON, which enables better comparisons.  This is turned on by default;
undefining it will revert to using the previous comparisons.  The downside of
these new comparisons is a loss in speed, but the resulting meshes are more
likely to be manifold (although still not always).

The other changes include speed improvements based on profiling results and
fixes for the improper creation of triangular faces with only two vertices.
2007-07-12 15:24:08 +00:00
Jean-Luc Peurière
1104a39f11 forgot a needed include in the patch 2007-07-10 21:04:32 +00:00
Jean-Luc Peurière
198513c49f committing Ettore Pasquini 6DOF patch for linux
As previously the plugin itself is available
on his site : 
http://cubelogic.org/blender/3dcnxplug-lin.c
or on mine (soon) :
http://jlp.nerim.net/dev/6dof/

Please let me know if any problem, i cannot
test.

We have now patches for our 3 main platforms
features are still minimal, but will follow
soon.
2007-07-10 19:32:30 +00:00
Andrea Weikert
fced2b2471 == MSVC 7.1 project files ==
- removed unused project keymaker
2007-07-04 19:29:59 +00:00
Ken Hughes
676043c314 Tools:
------
Bugfix #6847: Previous fix for "spikes" when using booleans caused creation
of faces with only two unique vertices ("eekadoodles").  This patch cleans up
the test for triangles with near-colinear vertices so PHANTOM faces can be
used again, and also adds a hack for now which removes any eekadoodle faces.

I haven't figured out yet exactly how the faces are being created; if I can
do so and fix it the hack will be removed.
2007-06-30 21:32:24 +00:00
Jean-Luc Peurière
a75f431cd3 committing Ettore Pasquini MS windows support
for NDOF devices

I applied the patch but cant test so please
let me know if any problem.

the plugin itself can be found either 
on Ettore site http://cubelogic/blender/
or on my site http://jlp.nerim.net/dev/6dof/

on my site there is also the source of 
mac plugin
2007-06-28 22:37:38 +00:00
Kent Mein
dcc8022095 Just cleaning up dirs no longer in use.
Kent
2007-06-28 12:24:00 +00:00
Kent Mein
7e85f4df5c a var was declared twice in the same function, just removing the
second declaration.

Kent
2007-06-26 18:15:45 +00:00
Kent Mein
9749bd0379 This is for bug #6883 Add usefull error message to GL failure...
https://projects.blender.org/tracker/index.php?func=detail&aid=6883&group_id=9&atid=125

I just cut and paste the printf provided in the bug report.  Its usefull info
at this point.

Kent
2007-06-26 15:15:41 +00:00
Ken Hughes
133c7fd7c7 Tools
-----
Bugfix #6847: Boolean code was marking some valid faces as "PHANTOM" when the
three vertices were nearly co-linear (according to its tests).  This
introduced holes into one or both meshes which could then result in either
holes in the final results and/or spurrious faces which should have been
split.

This commit removes the code in question until either an alternative test is
coded.
2007-06-21 21:58:04 +00:00
Ken Hughes
34341ce3f1 Fix for very old bug in Boolean code. BSP trees were calculated incorrectly,
which caused faces of convex objects to be classified wrongly.  Also removed
some dead code.  For convex objects, the BSP trees would also be literally
orders of magnitude larger than they were supposed to be (one test with a
5000 face torus reduced the BSP tree size from 5.96 million nodes to just 72.1
thousand).
2007-06-14 14:42:35 +00:00
Jean-Luc Peurière
edc6512ba6 first workable version on Os X
work only in non camera mode in 3D view

need the external plug-in to be compiled separately

line 894 of ghostwinlay.c must be replaced with
values adapted at your system

see mailing list for features planned and how
to use
2007-06-12 20:01:28 +00:00
Jean-Luc Peurière
6cc1269d97 merge from trunk up to rev [10858]
WIP in the NDOF part, dont work yet
2007-06-02 21:42:54 +00:00
Jean-Luc Peurière
6e716521f8 **blush**
I never committed the depth buffer changes from 16 to 32

thanks to meestaplu for spotting it
2007-05-30 21:34:21 +00:00
Jean-Luc Peurière
16340dfe12 adding the initial patch updated to 2.44 in ndof branch
notes : 
it compiles but is non functional
lacks the platform specific changes in ghost ( i cant test windows)
lacks the code for plug-in.

the platform specific code will be added when we sync with Ettore work
the plug-in itself cannot be added here
2007-05-29 04:34:09 +00:00
Campbell Barton
3030e93a5b Added 48x48 blender icon for X11 2007-05-28 16:10:40 +00:00
Campbell Barton
a6113b0059 Made X11 use _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT when opening (if -p isnt given as an arg)
gsr and myself both wrote a patch for this, using gsr's.

import_obj - another error in splitting fixed.
2007-04-15 05:01:34 +00:00
Campbell Barton
afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
Nathan Letwory
0326ec77a9 === SCons ===
Bugfix #6168

* instead of compiling mallocn manually for makesdna, use the bf_guardedalloc lib
 that was already created looooooong time ago.
2007-03-27 10:50:03 +00:00
Robert Holcomb
808a5fc05a Scons build system. MSVC 7.1 in a moment. 2007-03-24 18:41:54 +00:00
Stephen Swaney
03edb15afd cleanup compiler warnings for
missing virtual destructors
  out of order initializers
2007-03-20 04:19:30 +00:00
Andrea Weikert
d1b17f8c30 ==== MSVC 7.1 project files ====
- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore

Now all configurations should build again, let me know of any problems!

Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
Peter Schlaile
ebbd85de25 == Sequencer ==
This fixes Bug #5299 (patch by Vladimir Marek (neuron) ), silencing
Sun CC, which is very picky in it's name mangling behaviour.
2007-01-18 18:22:06 +00:00
Andrea Weikert
663cce10c7 ==== GHOST Win32 ====
- fixed WinTab locking positioning into absolute mode
- hopefully fixes [ #5586 ] Cursor control
Note: Setting the extent of the digitizing context causes Application to override
system settings for pen/mouse control. Removing this fixed the issue.
2007-01-07 18:43:27 +00:00
Erwin Coumans
0e094ffcab Attempt to fix mouse-look in game engine on OS X: setCursorPosition. Thanks Malachy for the fix, it seem to work on MacOS Intel. 2006-12-24 21:21:49 +00:00
Jacques Beuarain
442c959235 CMake: Fix reqular expression message on Windows from Apple framework detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR 2006-12-13 12:27:11 +00:00
Chris Want
a119216a53 Crude test so that if openal comes from apple framework stuff, use the
headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>,
and <AL/alut.h>

(cmake generated makefiles now work out of the box on my intel mac)
2006-12-13 02:54:59 +00:00
Chris Want
d80f673f5d Small typo (-DNO_SOUND instead of -DNOSOUND). 2006-12-13 02:11:11 +00:00
Roland Hess
c28e28ec63 Little commit to roll back a previous one. Previous commit caused nVidia
on OSX to have slow selection and mouse response.

Code from the previous commit is still there, but the #define that
triggers it has been commented out.
2006-12-07 16:04:12 +00:00
Erwin Coumans
438d114f1a - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
2006-12-02 22:25:47 +00:00
Nils Thuerey
f1b74d0098 - fixed particle generation bug tracked down by mpan3&gimble,
- removed warnings in attributes.cpp,
- and a first Klockwork bug fix: removed NULL returns in ntl_ray.h,
  several other issues mentioned in the Klockwork report
  are either hard to fix or not really errors...
2006-11-29 19:28:07 +00:00
Chris Want
6a53c0ae6a =Scons=
I should have talked to joeedh before committing last time...

This is an another attempt to fix the mingw long commandline
issue on all versions of windows (I didn't realize that the
2k in Win2k refered to the length of the commandline).

In this version, I break libsrc.a up so that no archive has
more than 30 object files (adjustable with one line of
code). I also fudge the priority numbers to ensure correct
linking. This was done in a "guess the number" way until
it worked, so please test and please check for correctness.
2006-11-28 21:12:31 +00:00
Ton Roosendaal
6d540b6333 More debug goodies:
WINDOWS CRASH EMULATION!

If you use the -d (debug) argument for starting blender, it will now:

- set all freed memory to 0xFFFFFFFF
- set all malloced memory to 0xFFFFFFFF

The first option will give nice crashers when you read from freed memory.
The second option is for OSX especially, it has the nasty habit to give
zeroed mallocs.
2006-11-27 13:59:55 +00:00
Ton Roosendaal
627261da50 Patch by Vladimír Marek (neuron), part of bugfix #5298
Solaris CC compiler choked on wrong .h prototypes for functions using
'const' arguments.
2006-11-25 16:35:56 +00:00
Jacques Beuarain
24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Andrea Weikert
32d49a8dae ==== scons ====
- cleanup for wintab library headers
- properly define BF_WINTAB and BF_WINTAB_INC
2006-11-13 06:40:08 +00:00
Andrea Weikert
22d97b2e34 - compile fix for msvc 6 which doesn't declare M_PI at all it seems. 2006-11-12 17:23:26 +00:00
Andrea Weikert
7abf00bbce compile fix for MSVC compiler.
- math.h doesn't include #define M_PI by default (_USE_MATH_DEFINES needs to be defined)
2006-11-12 16:21:16 +00:00
Matt Ebb
20cf5deb46 Some clearer comments on the meaning of the tabletdata struct's variables 2006-11-12 09:52:03 +00:00
Matt Ebb
6f474ccaca Added tablet tilt data collection for GHOST/Win32 - thanks elubie for doing the hard work getting it all set up first! The tilt values still aren't being used anywhere in Blender (yet? :) but at least now the data is there reliably and consistently across platforms. 2006-11-12 09:50:44 +00:00
Brecht Van Lommel
8857f4ce86 Patch #5195 by Anders Gudmundson.
On X11, make the table device name check case insensitive.
2006-11-11 22:47:41 +00:00
Andrea Weikert
708e327b10 ==== MSVC 7 project files ====
boolop and bsplib cleanup
2006-11-09 20:55:13 +00:00
Jens Ole Wund
c1b05cace9 msvc6 sweeping the lints out off the corners 2006-11-09 13:25:57 +00:00
Brecht Van Lommel
f350836342 While I'm breaking build systems anyway, also removed the two img modules,
they are not used anymore in the new image paint code.
2006-11-08 20:33:28 +00:00
Brecht Van Lommel
011f531359 Modified the way booleans preserve face data, and cleaned up some
duplicate code. Also removed redundant files from the bsp module,
that where replaced by boolop last year, no sense in updating them
for these changes. On the user level things should still work the
same, this is only preparation work.

Not counting the removed files, -1501 lines of code, not too bad :)
2006-11-08 20:14:04 +00:00
Jens Ole Wund
eeaf053853 msvc6 still compiles nicely 2006-11-07 10:00:33 +00:00
Nathan Letwory
f0cb272d26 change include path to wintab headers to be searched from SConstruct (and then relatively) 2006-11-07 06:44:44 +00:00
Kent Mein
ba63fdeb41 Fix for makefiles so it can find wintab headers in the libdir.
Kent
2006-11-06 16:58:28 +00:00
Andrea Weikert
6feb2cc4f6 Extended GHOST to support WinTab, in order to better support graphic tablets on Windows
Basic support for normal pressure sensitivity is implemented, adding other features like tilt etc. shouldn't be too difficult, now that basic support is there.
Tested with WACOM Volito on Windows XP using the pressure sensitivity with texture paint to change size of the brush .

Added additional include dir to scons, and MSVC 7 project files - other build systems might have to be updated.
2006-11-05 21:55:28 +00:00
Nils Thuerey
8b77d4241b - some more minor fixes, this time for MSVC 2006-11-05 21:51:27 +00:00
Nils Thuerey
59ef29a073 - another solaris math function fix 2006-11-05 18:11:04 +00:00
Nils Thuerey
c8411cfeab - a minor fix for solaris (problems with round&pow) 2006-11-05 17:28:23 +00:00
Nils Thuerey
3bea663ffa - bugfixes
#4742 exported normals are now correct
  #4821 & 4956 for complex movements in/outflows can now also
  use the animated mesh option
- new features
  * isosurface subdivision: directly
    creates a finer surface mesh from the simulation data.
    this increases simulation time and harddisk usage, though, so
    be careful - usually values of 2-4 should be enough.
  * fluidsim particles: extended model for particle
    simulation and generation. When isosurface subdivision is enabled,
    the particles are now included in the surface generation,
    giving a better impression of a single connected surface.
    Note - the particles are only included in the final surface
    mesh, so the preview surface shows none of the particle
    effects.
  * particle loading: different types of particles can now be selected for
    display: drops, floats and tracers. This is a bit obsolete
    due to the extensions mentioned above, but might still be useful.
    Floats are just particles floating on the fluid surface, could
    be used for e.g. foam.
  * moving objects impact factor: this is another tweaking option,
    as the handling of moving objects is still not conserving
    mass. setting this to zero simply deletes the fluid, 1 is
    the default, while larger values cause a stronger
    impact. For tweaking the simulation: if fluid disappears, try
    increasing this value, and if too much is appearing reduce it.
    You can even use negative values for some strange results :)
- more code cleanup, e.g. removed config file writing in fluidsim.c,
  added additional safety checks for particles & fluidsim domains (these
  currently dont work together). I also removed the "build particles"
  debug message in effects.c (seemed to be unnecessary?).

Some more info on the new features:
Here are two test animations showing the difference between
using the particle generation with isosurface subdivision.
This is how it would look with the old solver version:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_1noparts.mpg
and this with the new one:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_2wparts.mpg
Both simulations use a resolution of 64, however, the version with particles
takes significantly longer (almost twice as long).
The .blend file for a similar setup can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_testmanc4.blend
(Minor Tips for this file: dont enable subdivions of characters until rendering,
thus leave off for simulation, as it uses the rendering settings! For making
nice pictures switch on subdivion, and OSA.)

And here's a picture of old vs. new (for webpage or so):
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_manc4compare.png
2006-11-05 16:30:29 +00:00
Ton Roosendaal
fde6fc6dd4 Bugfix #4540
Boolean crashed when using vertexcolors or UVs. The fix is disputable... it
just always returns a valid char * for "face vertex material", whatever
that may be... this fix seems not to break anything.

Also moved the report to Todo tracker, with message:

-> Need new Boolean maintainer!
2006-11-04 13:47:11 +00:00
Nathan Letwory
cdd4748692 * add freebsd3 to X list 2006-11-02 05:17:46 +00:00
Kent Mein
4657db2a38 More bugs found thanks to klockwork
mallocn.c  check malloced memory before using it.
ssp_blas2.c free memory that wasn't but should have been.

Kent
2006-10-27 15:00:31 +00:00
Kent Mein
5fdd9bcb9e Another klockwork patch.
Check to make sure BOP_newEmptyMesh returns a mesh before trying to use it.

Kent
2006-10-25 19:47:21 +00:00
Kent Mein
00b2d4f052 Another bug found by klockwork.com
This one is just a simple test to make sure a malloc works before using
the variable allocated.

Kent
2006-10-24 16:42:12 +00:00
Kent Mein
0360be49f5 This patch is the first of many to follow that deals with various
problems reported by klockwork.com who was very nice and has offered to
provide free source code analisys for us.

This one deals with freeing memory for an object when there is an
error.  (The function allocated memory intending to return it but
then ran into problems, and was forgetting to free it before it returned
NULL)

Kent
2006-10-24 15:17:39 +00:00
Nathan Letwory
88446eeca4 Patch 5105 by Joshua Leung (Aligorith), slightly modified by me
* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users).

Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due
 to this.

- this commit also has a few whitespace changes and
- made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
2006-10-18 05:45:47 +00:00
Andrea Weikert
857f7a66fa ==== MSVC 7 project files ===
maintenance work:
- added missing files in blenkernel
- updated Bullet in extern
- Python: SurfNurb.c
- removed compile and dependency of PHY_Ode
- made blenderplayer compile again (had to add pthreads lib)
2006-09-17 17:55:57 +00:00
Jens Ole Wund
b71a05227a adding include pathes 2006-09-15 19:21:11 +00:00
Ken Hughes
67ef2c05d8 Scons update for today's earlier boolean commit. 2006-09-08 02:36:44 +00:00
Kent Mein
4b5badf9cb Updated boolop Makefile so that it can find various headers it needs now.
Kent
2006-09-07 18:09:55 +00:00
Ken Hughes
d731945f01 ===Tools===
Experimental boolean tool optimization: for very large meshes a significant
amount of time is spend performing linear searches of edges.  This patch
implements a "hash" table (really more of a bucket table) to narrow the
search space.

If someone should need to disable this, just remove the "#define HASH" at
the beginning of BOP_Mesh.h
2006-09-07 17:22:57 +00:00
Brecht Van Lommel
e7d6537f1c Added support for threadsafe MEM_mallocN/MEM_freeN in the guardedalloc
module itself, replacing the special MEM_mallocT/MEM_freeT functions.
Mutex locking is only enabled when threads are running.

There was no good reason to have these separate, it just led to ugly
hacks when calling functions with non-threadsafe malloc from threads.
2006-09-06 19:13:23 +00:00
Nils Thuerey
f21f3cb290 - modified patch #4681, for scons compiling
of the fluidsim can now be disabled with the
	flag: BF_NO_ELBEEM='true', e.g. for irix systems.
	(The number of ifdefs from the original
	patch was reduced, and the defines are now
	only necessary when elbeem is switched off.)
- particle generation option is available again
2006-08-22 11:18:00 +00:00
Nils Thuerey
b6257305c9 elbeem update:
- slightly improved and optimized
  handling of moving obstacles
- cleanup of debug messages and minor fixes
2006-08-22 10:45:19 +00:00
Kent Mein
e4a9ad6d62 I Added a dummy Error Handler temporarly while it trys to
open the tablet and friends up....

Basically the issue this fixes is this.  On my linux machine at
work someone setup a generic xorg.conf file that defines all
kinds of devices (a tablet and other stuff) which are not on my
machine.  So blender was exiting when it tried to open the tablet
and failed.  Now it doesn't.... :)

I also did some very minor reformatting... (replaced parts that had spaces
with tabs)

Kent
2006-08-04 15:08:36 +00:00