Campbell Barton
b1f53d98e4
patch [ #23088 ] 2.5 Text Editor: Preserve indentation with spaces
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from Fabian Fricke (frigi)
2010-07-29 22:34:46 +00:00
Brecht Van Lommel
c1fd3ae7a0
Fix make/darwin build, was not updated for moved bin/ directory.
2010-07-29 13:04:20 +00:00
Campbell Barton
ab7c879963
Fix for error while weight painting:
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RNA_boolean_get: OperatorStrokeElement.flip not found.
flip was renamed to pen_flip but not updated everywhere.
2010-07-29 12:16:15 +00:00
Campbell Barton
365a4b4dcc
bugfix [ #21093 ] Alt-arrowkey 'Swap Strips' confused
2010-07-29 11:47:00 +00:00
Brecht Van Lommel
3f06cab75e
Fix #23073 : glsl and 3d view background color didn't take color managment into
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account yet, should now be consistent with render.
2010-07-29 10:09:20 +00:00
Matt Ebb
25762f4945
Fix weird colours in areas of high transmission when camera inside a volume.
2010-07-29 07:22:43 +00:00
Matt Ebb
e33460150b
Added back modal keymap items for view manipulation mode switching in
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zoom/pan, so they can be added in customisation. Not sure why these were removed.
2010-07-29 07:21:57 +00:00
Nicholas Bishop
407f394952
== Sculpt ==
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* Changed rotation brush to not scale down the rotation angle; easier to control this way (and works the same as anchored brush rotation.)
Note: rotate brush seems to work much better with USE_ORIGINAL_NORMAL, this should probably be made the default, if not forced on.
2010-07-29 05:16:42 +00:00
Nicholas Bishop
4e405a9f3e
Fixed some potential memory corruption
2010-07-29 02:29:32 +00:00
Campbell Barton
88cbcb0206
bugfix [ #23062 ] Resolve conflict button in text editor dissappers in Blener 2.5 beta release
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also uncommented console some code for testing by mistake & remove warning.
2010-07-29 00:44:53 +00:00
Campbell Barton
7ef2e33ea3
bugfix [ #23075 ] Point clouds invisible with VBOs
2010-07-29 00:06:22 +00:00
Campbell Barton
fe77e6d919
minor changes to r30843
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- the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later.
- made the interactive console use the __main__ modules namespace.
2010-07-28 23:24:17 +00:00
Nathan Letwory
3e387b8c42
* for win64 fftw3 support is already enabled by default, doing so also for win32.
2010-07-28 17:08:24 +00:00
Brecht Van Lommel
c8b6533dda
Fix #23071 : making vertex parent not correct with subsurf modifier, now it
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also uses the final derivedmesh for the coordinates in edit mode.
2010-07-28 16:47:12 +00:00
Campbell Barton
2c8d7921bc
bugfix [ #23065 ] Pickle can not dump instances of user defined classes
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- __import__("__main__").__dict__ will now always match the current scripts namespace. (which is what pickle expects).
- __builtins__ as a module rather then a dict from PyEval_GetBuiltins() acts slightly differently, use the module to follow python.
2010-07-28 16:26:42 +00:00
Brecht Van Lommel
b51350fb4f
Fix #22959 : uv selection mode was not initialized correctly for new scenes.
2010-07-28 13:19:02 +00:00
Brecht Van Lommel
114b86f6d7
Fix #22996 : switching scenes did not exit editmode, meaning changes
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made were not visible in the other scene in object mode.
2010-07-28 13:15:29 +00:00
Campbell Barton
d44a2b5b1b
fix for running rna subclasses own __init__ functions.
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- exceptions in the __init__ functions were not being checked for and segfaulting
- avoid creating a new BPy_StructRNA instance per function call, use the existing one if the type matches.
2010-07-28 12:11:40 +00:00
Brecht Van Lommel
2a3c1a4cf3
Fix #22964 : incorrect derivatives for global texture coordinates, showed up as
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artifacts in bump mapping.
2010-07-28 11:10:56 +00:00
Matt Ebb
4ddcb65399
Assorted small volume render related fixes.
2010-07-28 08:06:46 +00:00
Matt Ebb
79dd2cc8e9
Fix [ #22197 ] empty XYZ text size changing according to distance from origin
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Partial revert for commit r 27946
Empty/axis xyz text is now purely aligned to object space. Previous 3d view matrix manipulation
stuff that I added wasn't correct, and causing more problems than it solved. Perhaps someone
can tweak this later to be fixed size/screen aligned, but for now this is less annoying.
2010-07-28 08:05:39 +00:00
Campbell Barton
70bca0405d
sequencer ui
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- opacity seq button was messed up.
- only show opengl preview option in preview window.
2010-07-28 07:52:05 +00:00
Campbell Barton
fa9550bba0
fix for un-initialized memory use with thumb's & minor internal improvement for bpy.utils.clean_name()
2010-07-28 07:37:24 +00:00
Jason Wilkins
3c0ed589c1
* moved Threaded Sculpt, Fast Navigate, and Show Brush back to Sculpt Options panel until they are properly moved in memory to the corresponding places they were in the UI.
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Fast Navigate apparently needs to be made an option of the multires modifier
Threaded Sculpt and Show Brush need to be made UserPrefs
Some of these options were removed form UserPref panel without placing them anywhere else in the interface so this commit at least puts them somewhere so they can be used.
2010-07-28 07:19:54 +00:00
Campbell Barton
f2e1136ca3
bugfix [ #23053 ] Blender crashes when adding image as a strip
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buffer overrun when copying image name.
2010-07-28 07:00:40 +00:00
Campbell Barton
c32720a0c0
bugfix [ #23055 ] transforms with proportional fall off affect hidden vertices in certain situations
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faces were not being checked if they were hidden before adding their internal edges for connected proportional editing.
2010-07-28 05:47:46 +00:00
Campbell Barton
51e8926cb9
bugfix [ #23052 ] New Bracket Highlighting Patch Causes Seg Fault [Patch to fix attached]
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by Justin Dailey (dail) for bracket highlight patch from yesterday.
2010-07-27 19:22:23 +00:00
Daniel Genrich
112711e6a4
Smoke:
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- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
2010-07-27 16:18:12 +00:00
Nicholas Bishop
88dcfbaee9
== Sculpt ==
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Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings
* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel
TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27 16:09:02 +00:00
Daniel Genrich
78e5a29990
Smoke:
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- Fix typo in tooltip
- Add timeframe independand timesteps
2010-07-27 15:33:21 +00:00
Daniel Genrich
614192cce3
Fluid: Fix empty named fluid particle system; Smoke: Fix typo
2010-07-27 15:04:50 +00:00
Daniel Genrich
967d25ac1c
Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
Brecht Van Lommel
ecb58629f2
Fix #22875 : image browser crashes on true colour jpg. The skip_input_data
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callback was not correct, modified now to based on jpeg_mem_src as included
with libjpeg.
2010-07-27 14:40:48 +00:00
Brecht Van Lommel
1448d188a1
Fix #22950 : width of a layout object does not propagate to its sub-layout
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objects (row, column, box, etc.). Patch by Tamito Kajiyama, thanks!
2010-07-27 12:11:25 +00:00
Brecht Van Lommel
31362c865f
Fix #22673 : crash with solidify + subsurf + array modifier in edit mode.
2010-07-27 12:01:40 +00:00
Brecht Van Lommel
c0ba0c1171
Fix #22986 : glsl didn't take object hiding into account yet for lamps.
2010-07-27 11:10:34 +00:00
Brecht Van Lommel
5e5b0cbb26
Game engine was not updated yet to disable vertex/normal state on exit as
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other parts of Blender expect, might have caused issues with VBO's in some
cases.
2010-07-27 11:07:34 +00:00
Brecht Van Lommel
0280736181
Fix part of bug #23042 : unnecessary texture preview re-render on changing
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brush properties.
2010-07-27 10:31:22 +00:00
Brecht Van Lommel
5fe3909a7b
Fix #23044 : sculpted mesh not updated in object mode with VBO's enabled.
2010-07-27 10:27:08 +00:00
Brecht Van Lommel
83ff2857ae
Fix #23014 : 3d view pivot point default was bounding box instead of
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median point as in 2.4x.
2010-07-27 10:06:43 +00:00
Campbell Barton
98cb08d94f
bugfix [ #23046 ] export obj "selection only" issue
2010-07-27 10:00:34 +00:00
Joshua Leung
c3ef9c16b9
Bugfix #23000 : AnimData on Meshes not saved (and loaded)
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* Animation data for meshes wasn't getting saved at all (the linked actions were, but that doesn't really count)
* Lib-linked actions from other files may not load correctly too
2010-07-27 06:06:36 +00:00
Joshua Leung
a3166d2997
Dammit to whoever removed the X-Ray button AGAIN from the armature buttons. I remember specifically restoring this a few months ago, but it seems to have gone missing again.
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Despite the overlap with Object draw settings, this is a one-off setting that you'll end up turning on/off quickly while working with armatures and is also more conveniently set while chosing armature drawtypes (than jumping back to object buttons).
Grr...!
2010-07-27 05:53:29 +00:00
Campbell Barton
da060dad99
bugfix [ #21754 ] Smooth view + repeeted view orbit results in slow orbiting.
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- original quat was not assigned yet so never gave a good result.
- quat angle comparison as vector is wrong.
2010-07-27 04:56:24 +00:00
Campbell Barton
db6f1f52a7
bugfix [ #22027 ] Group disappears in render after adding a group instance
2010-07-27 04:02:09 +00:00
Campbell Barton
12a695ae47
bugfix [ #21407 ] 3DS Import do not show import options (resizing\transform fix)
2010-07-27 02:41:30 +00:00
Campbell Barton
160b1d815d
[ #22274 ] Special chars = 2 characters
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workaround, just remove utf from number strings until we have proper UTF editing.
2010-07-27 01:20:24 +00:00
Campbell Barton
dcb644af0d
bugfix [ #22605 ] Context auto-compleate fails first time
2010-07-27 00:38:00 +00:00
Campbell Barton
432ec37965
Jason, from your merge 30325.
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move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
2010-07-26 23:49:23 +00:00
Nicholas Bishop
63791e03d6
* Partially revert r30763, where PROP_IMAGEPATH was added.
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* Brush icon property back to not using image browser until a better solution is decided on.
2010-07-26 23:40:46 +00:00