Commit Graph

8 Commits

Author SHA1 Message Date
Simon Clitherow
4cf3c94958 updated scons win32 installer script - uninstalling gives option to keep or remove
.blender/scripts folder.
2005-11-01 21:11:55 +00:00
Nathan Letwory
ac16f0092c scons wininst includes now plugins\include in the installer 2005-06-10 08:43:59 +00:00
Willian Padovani Germano
fa5d910f93 Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/
It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong.  Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it.

For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler).  Since it's just python and I have a little more time now, I can help scons managers if they still need.

Thanks Campbell Barton for reporting.
2005-04-16 18:25:42 +00:00
Nathan Letwory
d3a9eae00d * make sure all contents of bpydata are included in installer and archives 2004-08-02 11:02:14 +00:00
Simon Clitherow
2a749931ba - added missing py scripts to the non-sconsered NSIS installer script
- uninstall files now done semi-automatic for 'scons wininst'
2004-08-01 21:13:41 +00:00
Simon Clitherow
6f30f4aaab - added python23.zip & zlib.pyd (bundled python modules for Win32)
provided by IanWill (thanks!)

- updated build systems to suit
2004-07-28 18:28:17 +00:00
Simon Clitherow
fe5e1301f6 - update for the win installer scripts ( added new scripts, etc ). 2004-07-28 16:19:50 +00:00
Nathan Letwory
a2f9523780 * the installer script so you can do 'scons wininst' (on win32 only, of course)
This installer script is modified from the original one so that the SConstruct
will dynamically add the files that need to go into the installer. This means
that adding a script to release/scripts will automatically put it in the installer.

Also, adding new resource files in bin/.blender/ will make sure that those get
added to the installer.
2004-07-14 14:13:20 +00:00